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Devtest game: Update biome registrations (#9936)
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@ -61,8 +61,13 @@ if minetest.settings:get_bool("devtest_register_biomes", true) then
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depth_top = 1,
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node_filler = "basenodes:dirt",
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depth_filler = 1,
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y_min = 5,
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node_riverbed = "basenodes:sand",
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depth_riverbed = 2,
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node_dungeon = "basenodes:cobble",
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node_dungeon_alt = "basenodes:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = 31000,
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y_min = 4,
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heat_point = 50,
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humidity_point = 50,
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})
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@ -72,9 +77,27 @@ if minetest.settings:get_bool("devtest_register_biomes", true) then
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node_top = "basenodes:sand",
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depth_top = 1,
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node_filler = "basenodes:sand",
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depth_filler = 2,
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depth_filler = 3,
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node_riverbed = "basenodes:sand",
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depth_riverbed = 2,
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node_cave_liquid = "basenodes:water_source",
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node_dungeon = "basenodes:cobble",
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node_dungeon_alt = "basenodes:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = 3,
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y_min = -255,
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heat_point = 50,
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humidity_point = 50,
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})
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minetest.register_biome({
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name = "mapgen:grassland_under",
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node_cave_liquid = {"basenodes:water_source", "basenodes:lava_source"},
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node_dungeon = "basenodes:cobble",
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node_dungeon_alt = "basenodes:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = -256,
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y_min = -31000,
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y_max = 4,
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heat_point = 50,
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humidity_point = 50,
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})
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