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Clean mapnode.h and fix other files accordingly
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@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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struct MeshMakeData;
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class IGameDef;
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class IWritableTextureSource;
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class IWritableToolDefManager;
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class IWritableNodeDefManager;
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "environment.h"
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#include "settings.h"
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#include <ICameraSceneNode.h>
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#include "serialization.h" // For decompressZlib
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core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapnode.h"
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#include "content_nodemeta.h"
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#include "nodedef.h"
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#include "utility.h"
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#define WATER_ALPHA 160
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "inventory.h"
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#include "content_mapnode.h"
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#include "log.h"
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#include "utility.h"
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/*
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SignNodeMetadata
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "settings.h"
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#include "main.h" // For g_profiler
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#include "profiler.h"
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#include "serialization.h" // For compressZlib
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core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
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@ -23,13 +23,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "farmesh.h"
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#include "constants.h"
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#include "debug.h"
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#include "noise.h"
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#include "map.h"
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#include "client.h"
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#include "tile.h" // ITextureSource
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#include "mapgen.h"
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#include "mapgen.h" // Shouldn't really be done this way
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FarMesh::FarMesh(
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scene::ISceneNode* parent,
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@ -47,7 +49,7 @@ FarMesh::FarMesh(
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{
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dstream<<__FUNCTION_NAME<<std::endl;
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video::IVideoDriver* driver = mgr->getVideoDriver();
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//video::IVideoDriver* driver = mgr->getVideoDriver();
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m_materials[0].setFlag(video::EMF_LIGHTING, false);
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m_materials[0].setFlag(video::EMF_BACK_FACE_CULLING, true);
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@ -62,8 +64,7 @@ FarMesh::FarMesh(
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m_materials[1].setFlag(video::EMF_BACK_FACE_CULLING, false);
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m_materials[1].setFlag(video::EMF_BILINEAR_FILTER, false);
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m_materials[1].setFlag(video::EMF_FOG_ENABLE, false);
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m_materials[1].setTexture
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(0, driver->getTexture(getTexturePath("treeprop.png").c_str()));
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m_materials[1].setTexture(0, client->tsrc()->getTextureRaw("treeprop.png"));
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m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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m_materials[1].setFlag(video::EMF_FOG_ENABLE, true);
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@ -800,6 +800,28 @@ static std::string describeC(const struct InventoryContext *c)
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return std::string("current_player=") + c->current_player->getName();
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}
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IMoveAction::IMoveAction(std::istream &is)
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{
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std::string ts;
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std::getline(is, ts, ' ');
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count = stoi(ts);
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std::getline(is, from_inv, ' ');
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std::getline(is, from_list, ' ');
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std::getline(is, ts, ' ');
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from_i = stoi(ts);
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std::getline(is, to_inv, ' ');
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std::getline(is, to_list, ' ');
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std::getline(is, ts, ' ');
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to_i = stoi(ts);
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}
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void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr)
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{
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Inventory *inv_from = mgr->getInventory(c, from_inv);
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@ -520,27 +520,8 @@ struct IMoveAction : public InventoryAction
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from_i = -1;
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to_i = -1;
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}
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IMoveAction(std::istream &is)
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{
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std::string ts;
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std::getline(is, ts, ' ');
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count = stoi(ts);
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std::getline(is, from_inv, ' ');
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std::getline(is, from_list, ' ');
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std::getline(is, ts, ' ');
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from_i = stoi(ts);
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std::getline(is, to_inv, ' ');
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std::getline(is, to_list, ' ');
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std::getline(is, ts, ' ');
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to_i = stoi(ts);
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}
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IMoveAction(std::istream &is);
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u16 getType() const
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{
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@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapblock_nodemod.h"
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#include "constants.h"
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#include "voxel.h"
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#include "utility.h" // Needed for UniqueQueue, a member of Map
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extern "C" {
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#include "sqlite3.h"
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@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "tile.h"
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#include "gamedef.h"
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#include "content_mapblock.h"
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#include "mineral.h" // For mineral_block_texture
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void MeshMakeData::fill(u32 daynight_ratio, MapBlock *block)
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{
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@ -249,6 +250,61 @@ static void makeFastFace(TileSpec tile, u8 li0, u8 li1, u8 li2, u8 li3, v3f p,
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dest.push_back(face);
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}
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static TileSpec getTile(const MapNode &node, v3s16 dir,
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ITextureSource *tsrc, INodeDefManager *nodemgr)
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{
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const ContentFeatures &f = nodemgr->get(node);
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if(f.param_type == CPT_FACEDIR_SIMPLE)
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dir = facedir_rotate(node.param1, dir);
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TileSpec spec;
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s32 dir_i = -1;
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if(dir == v3s16(0,0,0))
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dir_i = -1;
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else if(dir == v3s16(0,1,0))
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dir_i = 0;
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else if(dir == v3s16(0,-1,0))
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dir_i = 1;
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else if(dir == v3s16(1,0,0))
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dir_i = 2;
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else if(dir == v3s16(-1,0,0))
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dir_i = 3;
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else if(dir == v3s16(0,0,1))
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dir_i = 4;
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else if(dir == v3s16(0,0,-1))
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dir_i = 5;
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if(dir_i == -1)
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// Non-directional
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spec = f.tiles[0];
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else
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spec = f.tiles[dir_i];
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/*
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If it contains some mineral, change texture id
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*/
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if(f.param_type == CPT_MINERAL && tsrc)
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{
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u8 mineral = node.getMineral(nodemgr);
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std::string mineral_texture_name = mineral_block_texture(mineral);
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if(mineral_texture_name != "")
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{
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u32 orig_id = spec.texture.id;
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std::string texture_name = tsrc->getTextureName(orig_id);
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//texture_name += "^blit:";
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texture_name += "^";
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texture_name += mineral_texture_name;
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u32 new_id = tsrc->getTextureId(texture_name);
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spec.texture = tsrc->getTexture(new_id);
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}
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}
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return spec;
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}
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/*
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Gets node tile from any place relative to block.
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Returns TILE_NODE if doesn't exist or should not be drawn.
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@ -257,7 +313,7 @@ static TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
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NodeModMap &temp_mods, ITextureSource *tsrc, INodeDefManager *ndef)
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{
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TileSpec spec;
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spec = mn.getTile(face_dir, tsrc, ndef);
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spec = getTile(mn, face_dir, tsrc, ndef);
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/*
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Check temporary modifications on this node
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@ -274,7 +330,7 @@ static TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
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if(mod.type == NODEMOD_CHANGECONTENT)
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{
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MapNode mn2(mod.param);
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spec = mn2.getTile(face_dir, tsrc, ndef);
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spec = getTile(mn2, face_dir, tsrc, ndef);
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}
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if(mod.type == NODEMOD_CRACK)
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{
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@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "main.h" // For g_settings
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#include "nodedef.h"
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#include "content_mapnode.h" // For mapnode_translate_*_internal
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#include "serialization.h" // For ser_ver_supported
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#ifndef SERVER
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/*
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@ -208,61 +209,6 @@ u8 MapNode::getLightBanksWithSource(INodeDefManager *nodemgr) const
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return (lightday&0x0f) | ((lightnight<<4)&0xf0);
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}
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#ifndef SERVER
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TileSpec MapNode::getTile(v3s16 dir, ITextureSource *tsrc,
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INodeDefManager *nodemgr) const
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{
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if(nodemgr->get(*this).param_type == CPT_FACEDIR_SIMPLE)
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dir = facedir_rotate(param1, dir);
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TileSpec spec;
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s32 dir_i = -1;
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if(dir == v3s16(0,0,0))
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dir_i = -1;
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else if(dir == v3s16(0,1,0))
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dir_i = 0;
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else if(dir == v3s16(0,-1,0))
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dir_i = 1;
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else if(dir == v3s16(1,0,0))
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dir_i = 2;
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else if(dir == v3s16(-1,0,0))
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dir_i = 3;
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else if(dir == v3s16(0,0,1))
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dir_i = 4;
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else if(dir == v3s16(0,0,-1))
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dir_i = 5;
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if(dir_i == -1)
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// Non-directional
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spec = nodemgr->get(*this).tiles[0];
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else
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spec = nodemgr->get(*this).tiles[dir_i];
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/*
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If it contains some mineral, change texture id
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*/
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if(nodemgr->get(*this).param_type == CPT_MINERAL && tsrc)
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{
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u8 mineral = getMineral(nodemgr);
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std::string mineral_texture_name = mineral_block_texture(mineral);
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if(mineral_texture_name != "")
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{
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u32 orig_id = spec.texture.id;
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std::string texture_name = tsrc->getTextureName(orig_id);
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//texture_name += "^blit:";
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texture_name += "^";
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texture_name += mineral_texture_name;
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u32 new_id = tsrc->getTextureId(texture_name);
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spec.texture = tsrc->getTexture(new_id);
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}
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}
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return spec;
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}
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#endif
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u8 MapNode::getMineral(INodeDefManager *nodemgr) const
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{
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if(nodemgr->get(*this).param_type == CPT_MINERAL)
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@ -20,14 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef MAPNODE_HEADER
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#define MAPNODE_HEADER
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#include <iostream>
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#include "irrlichttypes.h"
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#include "light.h"
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#include "exceptions.h"
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#include "serialization.h"
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#ifndef SERVER
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#include "tile.h"
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#endif
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class INodeDefManager;
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@ -215,18 +209,6 @@ struct MapNode
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return mix;
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}*/
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// In mapnode.cpp
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#ifndef SERVER
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/*
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Get tile of a face of the node.
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dir: direction of face
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Returns: TileSpec. Can contain miscellaneous texture coordinates,
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which must be obeyed so that the texture atlas can be used.
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*/
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TileSpec getTile(v3s16 dir, ITextureSource *tsrc,
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INodeDefManager *nodemgr) const;
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#endif
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/*
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Gets mineral content of node, if there is any.
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MINERAL_NONE if doesn't contain or isn't able to contain mineral.
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@ -108,6 +108,11 @@ void Player::accelerate(v3f target_speed, f32 max_increase)
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#endif
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}
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v3s16 Player::getLightPosition() const
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{
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return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
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}
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void Player::serialize(std::ostream &os)
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{
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// Utilize a Settings object for storing values
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return m_position;
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}
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v3s16 getLightPosition() const
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{
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return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
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}
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v3s16 getLightPosition() const;
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v3f getEyeOffset()
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{
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@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "auth.h"
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#include "ban.h"
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#include "gamedef.h"
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#include "serialization.h" // For SER_FMT_VER_INVALID
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struct LuaState;
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typedef struct lua_State lua_State;
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class IWritableToolDefManager;
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