Rename previous_was_found to previous_exists

This commit is contained in:
Loic Blot 2017-07-27 07:36:46 +02:00 committed by Loïc Blot
parent 4eb59aeeb2
commit ba959ce27f

@ -502,7 +502,7 @@ static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
std::unordered_set<content_t> unnamed_contents;
std::unordered_set<std::string> unallocatable_contents;
bool previous_was_found = false;
bool previous_exists = false;
content_t previous_local_id = CONTENT_IGNORE;
content_t previous_global_id = CONTENT_IGNORE;
@ -512,7 +512,7 @@ static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
// apply directly previous resolved id
// This permits to massively improve loading performance when nodes are similar
// example: default:air, default:stone are massively present
if (previous_was_found && local_id == previous_local_id) {
if (previous_exists && local_id == previous_local_id) {
nodes[i].setContent(previous_global_id);
continue;
}
@ -520,7 +520,7 @@ static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
std::string name;
if (!nimap->getName(local_id, name)) {
unnamed_contents.insert(local_id);
previous_was_found = false;
previous_exists = false;
continue;
}
@ -529,7 +529,7 @@ static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
global_id = gamedef->allocateUnknownNodeId(name);
if (global_id == CONTENT_IGNORE) {
unallocatable_contents.insert(name);
previous_was_found = false;
previous_exists = false;
continue;
}
}
@ -538,7 +538,7 @@ static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
// Save previous node local_id & global_id result
previous_local_id = local_id;
previous_global_id = global_id;
previous_was_found = true;
previous_exists = true;
}
for (const content_t c: unnamed_contents) {