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Update changelog and call this 0.3.1
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@ -10,7 +10,7 @@ project(minetest)
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# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
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set(VERSION_MAJOR 0)
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set(VERSION_MINOR 3)
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set(VERSION_PATCH dev-20111108)
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set(VERSION_PATCH 1)
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set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
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MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")
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@ -3,6 +3,17 @@ Minetest-c55 changelog
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This should contain all the major changes.
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For minor stuff, refer to the commit log of the repository.
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0.3.1: (released on 2011-11-09)
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- Fix frustum culling (previous versions have rendered too much stuff that is not actually visible (about 180 degrees, while should have been more like 100.))
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- Add occlusion culling (improves performance a lot)
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- Add “3d clouds” on/off checkbox in main menu
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- Add “opaque water” on/off checkbox
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- Fix some random minor stuff
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- Turn mipmapping off (This makes far-away textures a bit noisier but better looking)
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- Add Command-line signal handler for Windows (contributed by SpeedProg)
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- Fix network layer segmentation fault introduced in 0.3.dev-20111021
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- Fix water-glass and water-lava and lava-glass surfaces
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0.3.0: (released on 2011-11-01)
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- Some small fixes
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0.3.dev-20111021:
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@ -10,11 +21,11 @@ For minor stuff, refer to the commit log of the repository.
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- Fix object duplication bug at block load/unload bug
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- Improve network layer
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0.3.dev-20111016:
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- Locked chest
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- Locked chest (contributed)
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- Server user limit setting (max_users)
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- Wielded tool is shown in HUD
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- View bobbing
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- Saplings that drop from leaf blocks and when placed on ground will grow to trees
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- Wielded tool is shown in HUD (contributed)
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- View bobbing (contributed)
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- Saplings that drop from leaf blocks and when placed on ground will grow to trees (contributed)
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- Optimized map saving (does not re-save everything all the time)
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- New mob system and new mob: dungeon master
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- Death/respawn screen
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