Fix several typos in settingtypes.txt (#11623)

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Wuzzy 2021-09-26 16:04:19 +00:00 committed by GitHub
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@ -152,11 +152,11 @@ joystick_type (Joystick type) enum auto auto,generic,xbox
# when holding down a joystick button combination.
repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
# The deadzone of the joystick
joystick_deadzone (Joystick deadzone) int 2048
# The dead zone of the joystick
joystick_deadzone (Joystick dead zone) int 2048
# The sensitivity of the joystick axes for moving the
# ingame view frustum around.
# in-game view frustum around.
joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
# Key for moving the player forward.
@ -451,9 +451,9 @@ keymap_decrease_viewing_range_min (View range decrease key) key -
[**Basic]
# Whether nametag backgrounds should be shown by default.
# Whether name tag backgrounds should be shown by default.
# Mods may still set a background.
show_nametag_backgrounds (Show nametag backgrounds by default) bool true
show_nametag_backgrounds (Show name tag backgrounds by default) bool true
# Enable vertex buffer objects.
# This should greatly improve graphics performance.
@ -489,7 +489,7 @@ enable_particles (Digging particles) bool true
[**Filtering]
# Use mip mapping to scale textures. May slightly increase performance,
# Use mipmapping to scale textures. May slightly increase performance,
# especially when using a high resolution texture pack.
# Gamma correct downscaling is not supported.
mip_map (Mipmapping) bool false
@ -609,7 +609,7 @@ shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true
# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
shadow_poisson_filter (Poisson filtering) bool true
# Define shadow filtering quality
# Define shadow filtering quality.
# This simulates the soft shadows effect by applying a PCF or Poisson disk
# but also uses more resources.
shadow_filters (Shadow filter quality) enum 1 0,1,2
@ -626,10 +626,10 @@ shadow_update_frames (Map shadows update frames) int 8 1 16
# Set the soft shadow radius size.
# Lower values mean sharper shadows, bigger values mean softer shadows.
# Minimum value: 1.0; maxiumum value: 10.0
# Minimum value: 1.0; maximum value: 10.0
shadow_soft_radius (Soft shadow radius) float 1.0 1.0 10.0
# Set the tilt of Sun/Moon orbit in degrees
# Set the tilt of Sun/Moon orbit in degrees.
# Value of 0 means no tilt / vertical orbit.
# Minimum value: 0.0; maximum value: 60.0
shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0
@ -789,7 +789,7 @@ desynchronize_mapblock_texture_animation (Desynchronize block animation) bool tr
# Useful if there's something to be displayed right or left of hotbar.
hud_hotbar_max_width (Maximum hotbar width) float 1.0
# Modifies the size of the hudbar elements.
# Modifies the size of the HUD elements.
hud_scaling (HUD scale factor) float 1.0
# Enables caching of facedir rotated meshes.
@ -976,7 +976,7 @@ mute_sound (Mute sound) bool false
[Client]
# Clickable weblinks (middle-click or ctrl-left-click) enabled in chat console output.
# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
clickable_chat_weblinks (Chat weblinks) bool false
# Optional override for chat weblink color.
@ -1105,7 +1105,7 @@ max_packets_per_iteration (Max. packets per iteration) int 1024
# Compression level to use when sending mapblocks to the client.
# -1 - use default compression level
# 0 - least compresson, fastest
# 0 - least compression, fastest
# 9 - best compression, slowest
map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
@ -1291,7 +1291,7 @@ movement_gravity (Gravity) float 9.81
deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
# Number of extra blocks that can be loaded by /clearobjects at once.
# This is a trade-off between sqlite transaction overhead and
# This is a trade-off between SQLite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb).
max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
@ -1307,7 +1307,7 @@ sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
# Compression level to use when saving mapblocks to disk.
# -1 - use default compression level
# 0 - least compresson, fastest
# 0 - least compression, fastest
# 9 - best compression, slowest
map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9
@ -1414,8 +1414,8 @@ instrument.abm (Active Block Modifiers) bool true
# Instrument the action function of Loading Block Modifiers on registration.
instrument.lbm (Loading Block Modifiers) bool true
# Instrument chatcommands on registration.
instrument.chatcommand (Chatcommands) bool true
# Instrument chat commands on registration.
instrument.chatcommand (Chat commands) bool true
# Instrument global callback functions on registration.
# (anything you pass to a minetest.register_*() function)
@ -1509,7 +1509,7 @@ mapgen_limit (Map generation limit) int 31000 0 31000
# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
# and junglegrass, in all other mapgens this flag controls all decorations.
# and jungle grass, in all other mapgens this flag controls all decorations.
mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
[*Biome API temperature and humidity noise parameters]