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Fix crash when stars are reset
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@ -1366,7 +1366,7 @@ int ObjectRef::l_get_player_control(lua_State *L)
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lua_newtable(L);
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if (player == nullptr)
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return 1;
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const PlayerControl &control = player->getPlayerControl();
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lua_pushboolean(L, control.direction_keys & (1 << 0));
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lua_setfield(L, -2, "up");
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@ -2082,11 +2082,10 @@ int ObjectRef::l_set_stars(lua_State *L)
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star_params.scale = getfloatfield_default(L, 2,
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"scale", star_params.scale);
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star_params.day_opacity = getfloatfield_default(L, 2,
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"day_opacity", star_params.day_opacity);
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}
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star_params.day_opacity = getfloatfield_default(L, 2,
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"day_opacity", star_params.day_opacity);
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getServer(L)->setStars(player, star_params);
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return 0;
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}
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