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Add minetest.get_modpath(modname)
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@ -110,6 +110,7 @@
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-- minetest.chat_send_all(text)
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-- minetest.chat_send_player(name, text)
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-- minetest.get_player_privs(name) -> set of privs
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-- minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
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--
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-- stackstring_take_item(stackstring) -> stackstring, item
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-- stackstring_put_item(stackstring, item) -> stackstring, success
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@ -405,4 +405,6 @@ minetest.register_abm({
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end,
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})--]]
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print("experimental modpath="..dump(minetest.get_modpath("experimental")))
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-- END
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@ -17,6 +17,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MODS_HEADER
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#define MODS_HEADER
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#include "irrlichttypes.h"
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#include <set>
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#include <string>
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@ -59,3 +62,5 @@ struct ModSpec
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core::list<ModSpec> getMods(core::list<std::string> &modspaths)
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throw(ModError);
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#endif
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@ -1334,6 +1334,23 @@ static int l_get_player_privs(lua_State *L)
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return 1;
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}
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// get_modpath(modname)
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static int l_get_modpath(lua_State *L)
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{
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const char *modname = luaL_checkstring(L, 1);
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// Get server from registry
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lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
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Server *server = (Server*)lua_touserdata(L, -1);
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// Do it
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const ModSpec *mod = server->getModSpec(modname);
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if(!mod){
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lua_pushnil(L);
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return 1;
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}
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lua_pushstring(L, mod->path.c_str());
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return 1;
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}
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static const struct luaL_Reg minetest_f [] = {
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{"register_nodedef_defaults", l_register_nodedef_defaults},
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{"register_entity", l_register_entity},
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@ -1350,6 +1367,7 @@ static const struct luaL_Reg minetest_f [] = {
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{"chat_send_all", l_chat_send_all},
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{"chat_send_player", l_chat_send_player},
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{"get_player_privs", l_get_player_privs},
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{"get_modpath", l_get_modpath},
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{NULL, NULL}
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};
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@ -910,10 +910,10 @@ Server::Server(
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throw ModError("Failed to load and run "+builtinpath);
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}
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// Load and run "mod" scripts
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core::list<ModSpec> mods = getMods(m_modspaths);
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for(core::list<ModSpec>::Iterator i = mods.begin();
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i != mods.end(); i++){
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ModSpec mod = *i;
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m_mods = getMods(m_modspaths);
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for(core::list<ModSpec>::Iterator i = m_mods.begin();
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i != m_mods.end(); i++){
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const ModSpec &mod = *i;
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infostream<<"Server: Loading mod \""<<mod.name<<"\""<<std::endl;
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std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
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bool success = scriptapi_loadmod(m_lua, scriptpath, mod.name);
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@ -4203,10 +4203,9 @@ void Server::SendTextures(u16 peer_id)
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texture_bunches.push_back(core::list<SendableTexture>());
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u32 texture_size_bunch_total = 0;
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core::list<ModSpec> mods = getMods(m_modspaths);
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for(core::list<ModSpec>::Iterator i = mods.begin();
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i != mods.end(); i++){
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ModSpec mod = *i;
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for(core::list<ModSpec>::Iterator i = m_mods.begin();
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i != m_mods.end(); i++){
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const ModSpec &mod = *i;
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std::string texturepath = mod.path + DIR_DELIM + "textures";
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std::vector<fs::DirListNode> dirlist = fs::GetDirListing(texturepath);
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for(u32 j=0; j<dirlist.size(); j++){
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@ -4560,6 +4559,17 @@ IWritableCraftItemDefManager* Server::getWritableCraftItemDefManager()
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return m_craftitemdef;
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}
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const ModSpec* Server::getModSpec(const std::string &modname)
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{
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for(core::list<ModSpec>::Iterator i = m_mods.begin();
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i != m_mods.end(); i++){
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const ModSpec &mod = *i;
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if(mod.name == modname)
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return &mod;
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}
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return NULL;
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}
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v3f findSpawnPos(ServerMap &map)
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{
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//return v3f(50,50,50)*BS;
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@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "gamedef.h"
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#include "serialization.h" // For SER_FMT_VER_INVALID
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#include "serverremoteplayer.h"
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#include "mods.h"
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struct LuaState;
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typedef struct lua_State lua_State;
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class IWritableToolDefManager;
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@ -502,6 +503,8 @@ public:
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IWritableCraftDefManager* getWritableCraftDefManager();
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IWritableCraftItemDefManager* getWritableCraftItemDefManager();
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const ModSpec* getModSpec(const std::string &modname);
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private:
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// con::PeerHandler implementation.
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@ -646,6 +649,9 @@ private:
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// CraftItem definition manager
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IWritableCraftItemDefManager *m_craftitemdef;
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// Mods
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core::list<ModSpec> m_mods;
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/*
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Threads
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*/
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