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Fix various player save issues (performance penalty on sql backends + bugs)
* PostgreSQL & SQLite3 doesn't setModified(false) on RemotePlayer, then player is saved on each server save call. This results in heavy useless writes. * PostgreSQL & SQLite3 ack engine meta write whereas db commit hasn't been performed. If commit failed write has failed. We mustn't notify engine write is done. * serializing player meta must not setModified(false) because it didn't ensure write has been done * add RemotePlayer::on_successfull_save callback to do the flag update on a successful save
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c1d7dbfc38
@ -105,7 +105,8 @@ void PlayerDatabaseFiles::savePlayer(RemotePlayer *player)
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if (!fs::safeWriteToFile(path, ss.str())) {
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infostream << "Failed to write " << path << std::endl;
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}
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player->setModified(false);
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player->on_successful_save();
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}
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bool PlayerDatabaseFiles::removePlayer(const std::string &name)
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@ -527,8 +527,9 @@ void PlayerDatabasePostgreSQL::savePlayer(RemotePlayer *player)
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};
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execPrepared("save_player_metadata", 3, meta_values);
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}
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sao->getMeta().setModified(false);
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endSave();
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player->on_successful_save();
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}
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bool PlayerDatabasePostgreSQL::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
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@ -528,9 +528,10 @@ void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
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sqlite3_vrfy(sqlite3_step(m_stmt_player_metadata_add), SQLITE_DONE);
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sqlite3_reset(m_stmt_player_metadata_add);
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}
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sao->getMeta().setModified(false);
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endSave();
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player->on_successful_save();
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}
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bool PlayerDatabaseSQLite3::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
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@ -79,8 +79,6 @@ void RemotePlayer::serializeExtraAttributes(std::string &output)
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}
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output = fastWriteJson(json_root);
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m_sao->getMeta().setModified(false);
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}
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@ -225,3 +223,10 @@ const RemotePlayerChatResult RemotePlayer::canSendChatMessage()
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m_chat_message_allowance -= 1.0f;
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return RPLAYER_CHATRESULT_OK;
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}
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void RemotePlayer::on_successful_save()
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{
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setModified(false);
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if (m_sao)
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m_sao->getMeta().setModified(false);
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}
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@ -139,6 +139,8 @@ public:
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void setPeerId(session_t peer_id) { m_peer_id = peer_id; }
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void on_successful_save();
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private:
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/*
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serialize() writes a bunch of text that can contain
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