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Emit liquid sound if the player walks in liquid (#6040)
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@ -723,6 +723,9 @@ v3s16 LocalPlayer::getStandingNodePos()
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v3s16 LocalPlayer::getFootstepNodePos()
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{
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if (in_liquid_stable)
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// Emit swimming sound if the player is in liquid
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return floatToInt(getPosition(), BS);
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if (touching_ground)
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// BS * 0.05 below the player's feet ensures a 1/16th height
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// nodebox is detected instead of the node below it.
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