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Fix attempt to start a world when no world is selected/created
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@ -152,12 +152,14 @@ local function main_button_handler(this, fields, name, tabdata)
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world_doubleclick or
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fields["key_enter"] then
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local selected = core.get_textlist_index("sp_worlds")
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gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
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if selected ~= nil then
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gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
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gamedata.singleplayer = true
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if selected ~= nil and gamedata.selected_world ~= 0 then
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gamedata.singleplayer = true
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core.start()
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else
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gamedata.errormessage =
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fgettext("No world created or selected!")
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end
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return true
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end
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