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Attempt to fix build for MSVC
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9c4f68e174
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@ -279,15 +279,15 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
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if(m_digging_anim > 0.5)
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frac = 2.0 * (m_digging_anim - 0.5);
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// This value starts from 1 and settles to 0
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f32 ratiothing = pow((1.0 - tool_reload_ratio), 0.5);
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//f32 ratiothing2 = pow(ratiothing, 0.5);
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f32 ratiothing = pow((1.0f - tool_reload_ratio), 0.5f);
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//f32 ratiothing2 = pow(ratiothing, 0.5f);
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f32 ratiothing2 = (easeCurve(ratiothing*0.5))*2.0;
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wield_position.Y -= frac * 25.0 * pow(ratiothing2, 1.7);
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wield_position.Y -= frac * 25.0 * pow(ratiothing2, 1.7f);
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//wield_position.Z += frac * 5.0 * ratiothing2;
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wield_position.X -= frac * 35.0 * pow(ratiothing2, 1.1);
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wield_rotation.Y += frac * 70.0 * pow(ratiothing2, 1.4);
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//wield_rotation.X -= frac * 15.0 * pow(ratiothing2, 1.4);
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//wield_rotation.Z += frac * 15.0 * pow(ratiothing2, 1.0);
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wield_position.X -= frac * 35.0 * pow(ratiothing2, 1.1f);
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wield_rotation.Y += frac * 70.0 * pow(ratiothing2, 1.4f);
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//wield_rotation.X -= frac * 15.0 * pow(ratiothing2, 1.4f);
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//wield_rotation.Z += frac * 15.0 * pow(ratiothing2, 1.0f);
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}
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if (m_digging_button != -1)
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{
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@ -992,9 +992,9 @@ void Connection::serve(u16 port)
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}
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catch(SocketException &e){
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// Create event
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ConnectionEvent e;
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e.bindFailed();
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putEvent(e);
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ConnectionEvent ce;
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ce.bindFailed();
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putEvent(ce);
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}
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}
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