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Fix crash when player leaves before breath removal job
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@ -224,10 +224,10 @@ register_builtin_hud_element("breath", {
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-- The breathbar stays for some time and then gets removed.
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breathbar_removal_jobs[player_name] = core.after(1, function()
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local player = core.get_player_by_name(player_name)
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local id = hud_ids[player_name].breath
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if player and id then
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player:hud_remove(id)
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hud_ids[player_name].breath = nil
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local player_hud_ids = hud_ids[player_name]
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if player and player_hud_ids and player_hud_ids.breath then
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player:hud_remove(player_hud_ids.breath)
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player_hud_ids.breath = nil
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end
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breathbar_removal_jobs[player_name] = nil
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end)
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