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Add warning for initial properties directly inside definition (#9650)
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@ -195,6 +195,43 @@ void push_item_definition_full(lua_State *L, const ItemDefinition &i)
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lua_setfield(L, -2, "node_placement_prediction");
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}
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/******************************************************************************/
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const std::array<const char *, 33> object_property_keys = {
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"hp_max",
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"breath_max",
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"physical",
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"collide_with_objects",
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"collisionbox",
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"selectionbox",
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"pointable",
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"visual",
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"mesh",
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"visual_size",
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"textures",
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"colors",
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"spritediv",
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"initial_sprite_basepos",
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"is_visible",
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"makes_footstep_sound",
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"stepheight",
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"eye_height",
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"automatic_rotate",
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"automatic_face_movement_dir",
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"backface_culling",
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"glow",
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"nametag",
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"nametag_color",
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"automatic_face_movement_max_rotation_per_sec",
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"infotext",
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"static_save",
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"wield_item",
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"zoom_fov",
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"use_texture_alpha",
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"shaded",
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"damage_texture_modifier",
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"show_on_minimap"
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};
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/******************************************************************************/
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void read_object_properties(lua_State *L, int index,
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ServerActiveObject *sao, ObjectProperties *prop, IItemDefManager *idef)
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@ -362,6 +399,9 @@ void read_object_properties(lua_State *L, int index,
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getboolfield(L, -1, "show_on_minimap", prop->show_on_minimap);
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getstringfield(L, -1, "damage_texture_modifier", prop->damage_texture_modifier);
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// Remember to update object_property_keys above
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// when adding a new property
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}
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/******************************************************************************/
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@ -459,6 +499,9 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
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lua_setfield(L, -2, "damage_texture_modifier");
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lua_pushboolean(L, prop->show_on_minimap);
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lua_setfield(L, -2, "show_on_minimap");
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// Remember to update object_property_keys above
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// when adding a new property
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}
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/******************************************************************************/
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@ -33,6 +33,7 @@ extern "C" {
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#include <iostream>
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#include <vector>
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#include <array>
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#include "irrlichttypes_bloated.h"
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#include "util/string.h"
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@ -71,6 +72,9 @@ struct collisionMoveResult;
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extern struct EnumString es_TileAnimationType[];
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extern const std::array<const char *, 33> object_property_keys;
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void read_content_features (lua_State *L, ContentFeatures &f,
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int index);
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void push_content_features (lua_State *L,
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@ -118,6 +122,7 @@ void read_object_properties (lua_State *L, int index,
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ServerActiveObject *sao,
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ObjectProperties *prop,
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IItemDefManager *idef);
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void push_object_properties (lua_State *L,
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ObjectProperties *prop);
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@ -177,7 +177,8 @@ void log_deprecated(lua_State *L, std::string message, int stack_depth)
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if (mode == DeprecatedHandlingMode::Ignore)
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return;
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script_log_add_source(L, message, stack_depth);
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if (stack_depth >= 0)
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script_log_add_source(L, message, stack_depth);
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warningstream << message << std::endl;
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if (mode == DeprecatedHandlingMode::Error)
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@ -147,7 +147,8 @@ DeprecatedHandlingMode get_deprecated_handling_mode();
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*
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* @param L Lua State
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* @param message The deprecation method
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* @param stack_depth How far on the stack to the first user function (ie: not builtin or core)
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* @param stack_depth How far on the stack to the first user function
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* (ie: not builtin or core). -1 to disabled.
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*/
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void log_deprecated(lua_State *L, std::string message, int stack_depth = 1);
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@ -181,8 +181,39 @@ std::string ScriptApiEntity::luaentity_GetStaticdata(u16 id)
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return std::string(s, len);
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}
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void ScriptApiEntity::logDeprecationForExistingProperties(lua_State *L, int index, const std::string &name)
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{
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if (deprecation_warned_init_properties.find(name) != deprecation_warned_init_properties.end())
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return;
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if (index < 0)
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index = lua_gettop(L) + 1 + index;
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if (!lua_istable(L, index))
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return;
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for (const char *key : object_property_keys) {
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lua_getfield(L, index, key);
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bool exists = !lua_isnil(L, -1);
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lua_pop(L, 1);
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if (exists) {
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std::ostringstream os;
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os << "Reading initial object properties directly from an entity definition is deprecated, "
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<< "move it to the 'initial_properties' table instead. "
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<< "(Property '" << key << "' in entity '" << name << "')" << std::endl;
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log_deprecated(L, os.str(), -1);
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deprecation_warned_init_properties.insert(name);
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break;
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}
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}
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}
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void ScriptApiEntity::luaentity_GetProperties(u16 id,
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ServerActiveObject *self, ObjectProperties *prop)
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ServerActiveObject *self, ObjectProperties *prop, const std::string &entity_name)
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -195,6 +226,7 @@ void ScriptApiEntity::luaentity_GetProperties(u16 id,
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prop->hp_max = 10;
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// Deprecated: read object properties directly
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logDeprecationForExistingProperties(L, -1, entity_name);
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read_object_properties(L, -1, self, prop, getServer()->idef());
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// Read initial_properties
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "cpp_api/s_base.h"
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#include "irr_v3d.h"
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#include <unordered_set>
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struct ObjectProperties;
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struct ToolCapabilities;
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@ -37,7 +38,7 @@ public:
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void luaentity_Remove(u16 id);
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std::string luaentity_GetStaticdata(u16 id);
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void luaentity_GetProperties(u16 id,
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ServerActiveObject *self, ObjectProperties *prop);
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ServerActiveObject *self, ObjectProperties *prop, const std::string &entity_name);
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void luaentity_Step(u16 id, float dtime,
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const collisionMoveResult *moveresult);
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bool luaentity_Punch(u16 id,
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@ -51,4 +52,11 @@ public:
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private:
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bool luaentity_run_simple_callback(u16 id, ServerActiveObject *sao,
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const char *field);
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void logDeprecationForExistingProperties(lua_State *L, int index, const std::string &name);
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/** Stores names of entities that already caused a deprecation warning due to
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* properties being outside of initial_properties. If an entity's name is in here,
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* it won't cause any more of those deprecation warnings. */
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std::unordered_set<std::string> deprecation_warned_init_properties;
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};
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@ -103,7 +103,7 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
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if(m_registered){
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// Get properties
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m_env->getScriptIface()->
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luaentity_GetProperties(m_id, this, &m_prop);
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luaentity_GetProperties(m_id, this, &m_prop, m_init_name);
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// Initialize HP from properties
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m_hp = m_prop.hp_max;
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// Activate entity, supplying serialized state
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