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Change MapBlock content cache to a vector
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@ -118,11 +118,13 @@ static u32 workOnBoth(const MBContainer &vec)
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content_t c = n.getContent();
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if (!block->contents_cached && !block->do_not_cache_contents) {
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block->contents.insert(c);
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if (!CONTAINS(block->contents, c))
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block->contents.push_back(c);
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if (block->contents.size() > 10) {
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// Too many different nodes... don't try to cache
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block->do_not_cache_contents = true;
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block->contents.clear();
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block->contents.shrink_to_fit();
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}
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}
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}
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@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include <set>
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#include <vector>
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#include "irr_v3d.h"
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#include "mapnode.h"
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#include "exceptions.h"
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@ -476,7 +476,9 @@ public:
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//// ABM optimizations ////
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// Cache of content types
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std::unordered_set<content_t> contents;
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// This is actually a set but for the small sizes we have a vector should be
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// more efficient.
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std::vector<content_t> contents;
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// True if content types are cached
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bool contents_cached = false;
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// True if we never want to cache content types for this block
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@ -782,6 +782,8 @@ struct ActiveABM
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s16 max_y;
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};
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#define CONTENT_TYPE_CACHE_MAX 64
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class ABMHandler
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{
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private:
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@ -922,13 +924,16 @@ public:
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{
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MapNode n = block->getNodeNoCheck(p0);
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content_t c = n.getContent();
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// Cache content types as we go
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if (!block->contents_cached && !block->do_not_cache_contents) {
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block->contents.insert(c);
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if (block->contents.size() > 64) {
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if (!CONTAINS(block->contents, c))
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block->contents.push_back(c);
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if (block->contents.size() > CONTENT_TYPE_CACHE_MAX) {
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// Too many different nodes... don't try to cache
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block->do_not_cache_contents = true;
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block->contents.clear();
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block->contents.shrink_to_fit();
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}
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}
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