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Sky API: Rename *_tint to fog_*_tint for consistency
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@ -2799,9 +2799,9 @@ void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
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// Update mesh based skybox colours if applicable.
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sky->setSkyColors(*event->set_sky);
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sky->setHorizonTint(
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event->set_sky->sun_tint,
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event->set_sky->moon_tint,
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event->set_sky->tint_type
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event->set_sky->fog_sun_tint,
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event->set_sky->fog_moon_tint,
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event->set_sky->fog_tint_type
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);
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} else if (event->set_sky->type == "skybox" &&
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event->set_sky->textures.size() == 6) {
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@ -2811,9 +2811,9 @@ void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
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sky->setFallbackBgColor(event->set_sky->bgcolor);
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// Set sunrise and sunset fog tinting:
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sky->setHorizonTint(
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event->set_sky->sun_tint,
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event->set_sky->moon_tint,
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event->set_sky->tint_type
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event->set_sky->fog_sun_tint,
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event->set_sky->fog_moon_tint,
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event->set_sky->fog_tint_type
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);
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// Add textures to skybox.
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for (int i = 0; i < 6; i++)
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@ -529,7 +529,7 @@ void Sky::update(float time_of_day, float time_brightness,
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pointcolor_sun_f.g = pointcolor_light *
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(float)m_materials[3].EmissiveColor.getGreen() / 255;
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} else if (!m_default_tint) {
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pointcolor_sun_f = m_sky_params.sun_tint;
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pointcolor_sun_f = m_sky_params.fog_sun_tint;
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} else {
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pointcolor_sun_f.r = pointcolor_light * 1;
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pointcolor_sun_f.b = pointcolor_light *
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@ -548,9 +548,9 @@ void Sky::update(float time_of_day, float time_brightness,
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);
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} else {
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pointcolor_moon_f = video::SColorf(
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(m_sky_params.moon_tint.getRed() / 255) * pointcolor_light,
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(m_sky_params.moon_tint.getGreen() / 255) * pointcolor_light,
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(m_sky_params.moon_tint.getBlue() / 255) * pointcolor_light,
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(m_sky_params.fog_moon_tint.getRed() / 255) * pointcolor_light,
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(m_sky_params.fog_moon_tint.getGreen() / 255) * pointcolor_light,
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(m_sky_params.fog_moon_tint.getBlue() / 255) * pointcolor_light,
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1
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);
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}
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@ -941,8 +941,8 @@ void Sky::setHorizonTint(video::SColor sun_tint, video::SColor moon_tint,
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std::string use_sun_tint)
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{
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// Change sun and moon tinting:
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m_sky_params.sun_tint = sun_tint;
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m_sky_params.moon_tint = moon_tint;
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m_sky_params.fog_sun_tint = sun_tint;
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m_sky_params.fog_moon_tint = moon_tint;
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// Faster than comparing strings every rendering frame
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if (use_sun_tint == "default")
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m_default_tint = true;
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@ -1276,9 +1276,9 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
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// Fix for "regular" skies, as color isn't kept:
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if (skybox.type == "regular") {
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skybox.sky_color = sky_defaults.getSkyColorDefaults();
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skybox.tint_type = "default";
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skybox.moon_tint = video::SColor(255, 255, 255, 255);
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skybox.sun_tint = video::SColor(255, 255, 255, 255);
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skybox.fog_tint_type = "default";
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skybox.fog_moon_tint = video::SColor(255, 255, 255, 255);
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skybox.fog_sun_tint = video::SColor(255, 255, 255, 255);
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}
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else {
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sun.visible = false;
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@ -1313,7 +1313,7 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
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std::string texture;
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*pkt >> skybox.bgcolor >> skybox.type >> skybox.clouds >>
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skybox.sun_tint >> skybox.moon_tint >> skybox.tint_type;
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skybox.fog_sun_tint >> skybox.fog_moon_tint >> skybox.fog_tint_type;
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if (skybox.type == "skybox") {
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*pkt >> texture_count;
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@ -634,9 +634,9 @@ enum ToClientCommand
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u8[4] night_sky (ARGB)
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u8[4] night_horizon (ARGB)
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u8[4] indoors (ARGB)
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u8[4] sun_tint (ARGB)
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u8[4] moon_tint (ARGB)
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std::string tint_type
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u8[4] fog_sun_tint (ARGB)
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u8[4] fog_moon_tint (ARGB)
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std::string fog_tint_type
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*/
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TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
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@ -74,9 +74,9 @@ RemotePlayer::RemotePlayer(const char *name, IItemDefManager *idef):
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m_skybox_params.sky_color = sky_defaults.getSkyColorDefaults();
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m_skybox_params.type = "regular";
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m_skybox_params.clouds = true;
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m_skybox_params.sun_tint = video::SColor(255, 244, 125, 29);
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m_skybox_params.moon_tint = video::SColorf(0.5, 0.6, 0.8, 1).toSColor();
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m_skybox_params.tint_type = "default";
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m_skybox_params.fog_sun_tint = video::SColor(255, 244, 125, 29);
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m_skybox_params.fog_moon_tint = video::SColorf(0.5, 0.6, 0.8, 1).toSColor();
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m_skybox_params.fog_tint_type = "default";
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m_sun_params = sky_defaults.getSunDefaults();
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m_moon_params = sky_defaults.getMoonDefaults();
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@ -1782,19 +1782,19 @@ int ObjectRef::l_set_sky(lua_State *L)
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lua_pop(L, 1);
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// Prevent flickering clouds at dawn/dusk:
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skybox_params.sun_tint = video::SColor(255, 255, 255, 255);
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skybox_params.fog_sun_tint = video::SColor(255, 255, 255, 255);
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lua_getfield(L, -1, "fog_sun_tint");
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read_color(L, -1, &skybox_params.sun_tint);
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read_color(L, -1, &skybox_params.fog_sun_tint);
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lua_pop(L, 1);
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skybox_params.moon_tint = video::SColor(255, 255, 255, 255);
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skybox_params.fog_moon_tint = video::SColor(255, 255, 255, 255);
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lua_getfield(L, -1, "fog_moon_tint");
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read_color(L, -1, &skybox_params.moon_tint);
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read_color(L, -1, &skybox_params.fog_moon_tint);
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lua_pop(L, 1);
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lua_getfield(L, -1, "fog_tint_type");
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if (!lua_isnil(L, -1))
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skybox_params.tint_type = luaL_checkstring(L, -1);
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skybox_params.fog_tint_type = luaL_checkstring(L, -1);
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lua_pop(L, 1);
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// Because we need to leave the "sky_color" table.
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@ -1912,12 +1912,12 @@ int ObjectRef::l_get_sky_color(lua_State *L)
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push_ARGB8(L, skybox_params.sky_color.indoors);
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lua_setfield(L, -2, "indoors");
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}
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push_ARGB8(L, skybox_params.sun_tint);
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lua_setfield(L, -2, "sun_tint");
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push_ARGB8(L, skybox_params.moon_tint);
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lua_setfield(L, -2, "moon_tint");
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lua_pushstring(L, skybox_params.tint_type.c_str());
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lua_setfield(L, -2, "tint_type");
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push_ARGB8(L, skybox_params.fog_sun_tint);
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lua_setfield(L, -2, "fog_sun_tint");
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push_ARGB8(L, skybox_params.fog_moon_tint);
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lua_setfield(L, -2, "fog_moon_tint");
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lua_pushstring(L, skybox_params.fog_tint_type.c_str());
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lua_setfield(L, -2, "fog_tint_type");
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return 1;
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}
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@ -1770,8 +1770,8 @@ void Server::SendSetSky(session_t peer_id, const SkyboxParams ¶ms)
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pkt << params.clouds;
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} else { // Handle current clients and future clients
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pkt << params.bgcolor << params.type
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<< params.clouds << params.sun_tint
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<< params.moon_tint << params.tint_type;
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<< params.clouds << params.fog_sun_tint
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<< params.fog_moon_tint << params.fog_tint_type;
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if (params.type == "skybox") {
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pkt << (u16) params.textures.size();
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@ -37,9 +37,9 @@ struct SkyboxParams
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std::vector<std::string> textures;
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bool clouds;
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SkyColor sky_color;
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video::SColor sun_tint;
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video::SColor moon_tint;
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std::string tint_type;
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video::SColor fog_sun_tint;
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video::SColor fog_moon_tint;
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std::string fog_tint_type;
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};
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struct SunParams
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