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Speed up find_nodes_in_area (#12845)
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38
src/map.h
38
src/map.h
@ -26,12 +26,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <list>
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#include "irrlichttypes_bloated.h"
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#include "mapblock.h"
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#include "mapnode.h"
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#include "constants.h"
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#include "voxel.h"
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#include "modifiedstate.h"
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#include "util/container.h"
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#include "util/metricsbackend.h"
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#include "util/numeric.h"
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#include "nodetimer.h"
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#include "map_settings_manager.h"
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#include "debug.h"
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@ -257,9 +259,43 @@ public:
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void removeNodeTimer(v3s16 p);
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/*
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Variables
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Utilities
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*/
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// Iterates through all nodes in the area in an unspecified order.
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// The given callback takes the position as its first argument and the node
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// as its second. If it returns false, forEachNodeInArea returns early.
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template<typename F>
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void forEachNodeInArea(v3s16 minp, v3s16 maxp, F func)
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{
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v3s16 bpmin = getNodeBlockPos(minp);
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v3s16 bpmax = getNodeBlockPos(maxp);
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for (s16 bz = bpmin.Z; bz <= bpmax.Z; bz++)
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for (s16 bx = bpmin.X; bx <= bpmax.X; bx++)
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for (s16 by = bpmin.Y; by <= bpmax.Y; by++) {
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// y is iterated innermost to make use of the sector cache.
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v3s16 bp(bx, by, bz);
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MapBlock *block = getBlockNoCreateNoEx(bp);
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v3s16 basep = bp * MAP_BLOCKSIZE;
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s16 minx_block = rangelim(minp.X - basep.X, 0, MAP_BLOCKSIZE - 1);
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s16 miny_block = rangelim(minp.Y - basep.Y, 0, MAP_BLOCKSIZE - 1);
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s16 minz_block = rangelim(minp.Z - basep.Z, 0, MAP_BLOCKSIZE - 1);
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s16 maxx_block = rangelim(maxp.X - basep.X, 0, MAP_BLOCKSIZE - 1);
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s16 maxy_block = rangelim(maxp.Y - basep.Y, 0, MAP_BLOCKSIZE - 1);
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s16 maxz_block = rangelim(maxp.Z - basep.Z, 0, MAP_BLOCKSIZE - 1);
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for (s16 z_block = minz_block; z_block <= maxz_block; z_block++)
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for (s16 y_block = miny_block; y_block <= maxy_block; y_block++)
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for (s16 x_block = minx_block; x_block <= maxx_block; x_block++) {
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v3s16 p = basep + v3s16(x_block, y_block, z_block);
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MapNode n = block ?
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block->getNodeNoCheck(x_block, y_block, z_block) :
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MapNode(CONTENT_IGNORE);
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if (!func(p, n))
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return;
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}
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}
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}
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bool isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes);
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protected:
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IGameDef *m_gamedef;
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@ -902,11 +902,8 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
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for (u32 i = 0; i < filter.size(); i++)
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lua_newtable(L);
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v3s16 p;
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for (p.X = minp.X; p.X <= maxp.X; p.X++)
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for (p.Y = minp.Y; p.Y <= maxp.Y; p.Y++)
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for (p.Z = minp.Z; p.Z <= maxp.Z; p.Z++) {
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content_t c = map.getNode(p).getContent();
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map.forEachNodeInArea(minp, maxp, [&](v3s16 p, MapNode n) -> bool {
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content_t c = n.getContent();
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auto it = std::find(filter.begin(), filter.end(), c);
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if (it != filter.end()) {
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@ -915,7 +912,9 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
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push_v3s16(L, p);
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lua_rawseti(L, base + 1 + filt_index, ++idx[filt_index]);
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}
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}
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return true;
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});
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// last filter table is at top of stack
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u32 i = filter.size() - 1;
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@ -937,11 +936,8 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
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lua_newtable(L);
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u32 i = 0;
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v3s16 p;
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for (p.X = minp.X; p.X <= maxp.X; p.X++)
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for (p.Y = minp.Y; p.Y <= maxp.Y; p.Y++)
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for (p.Z = minp.Z; p.Z <= maxp.Z; p.Z++) {
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content_t c = env->getMap().getNode(p).getContent();
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map.forEachNodeInArea(minp, maxp, [&](v3s16 p, MapNode n) -> bool {
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content_t c = n.getContent();
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auto it = std::find(filter.begin(), filter.end(), c);
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if (it != filter.end()) {
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@ -951,7 +947,9 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
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u32 filt_index = it - filter.begin();
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individual_count[filt_index]++;
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}
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}
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return true;
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});
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lua_createtable(L, 0, filter.size());
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for (u32 i = 0; i < filter.size(); i++) {
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@ -19,7 +19,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "test.h"
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#include <cstdio>
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#include <unordered_set>
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#include <unordered_map>
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#include "mapblock.h"
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#include "dummymap.h"
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class TestMap : public TestBase
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{
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@ -30,6 +33,9 @@ public:
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void runTests(IGameDef *gamedef);
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void testMaxMapgenLimit();
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void testForEachNodeInArea(IGameDef *gamedef);
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void testForEachNodeInAreaBlank(IGameDef *gamedef);
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void testForEachNodeInAreaEmpty(IGameDef *gamedef);
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};
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static TestMap g_test_instance;
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@ -37,6 +43,9 @@ static TestMap g_test_instance;
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void TestMap::runTests(IGameDef *gamedef)
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{
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TEST(testMaxMapgenLimit);
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TEST(testForEachNodeInArea, gamedef);
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TEST(testForEachNodeInAreaBlank, gamedef);
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TEST(testForEachNodeInAreaEmpty, gamedef);
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}
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////////////////////////////////////////////////////////////////////////////////
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@ -66,3 +75,97 @@ void TestMap::testMaxMapgenLimit()
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UASSERT(blockpos_over_max_limit(v3s16(-limit_block)) == false);
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UASSERT(blockpos_over_max_limit(v3s16(-limit_block-1)) == true);
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}
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void TestMap::testForEachNodeInArea(IGameDef *gamedef)
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{
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v3s16 minp_visit(-10, -10, -10);
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v3s16 maxp_visit(20, 20, 10);
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v3s16 dims_visit = maxp_visit - minp_visit + v3s16(1, 1, 1);
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s32 volume_visit = (s32)dims_visit.X * (s32)dims_visit.Y * (s32)dims_visit.Z;
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v3s16 minp = minp_visit - v3s16(1, 1, 1);
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v3s16 maxp = maxp_visit + v3s16(1, 1, 1);
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DummyMap map(gamedef, getNodeBlockPos(minp), getNodeBlockPos(maxp));
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v3s16 p1(0, 10, 5);
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MapNode n1(t_CONTENT_STONE);
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map.setNode(p1, n1);
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v3s16 p2(-1, 15, 5);
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MapNode n2(t_CONTENT_TORCH);
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map.setNode(p2, n2);
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v3s16 p3 = minp_visit;
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MapNode n3(CONTENT_AIR);
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map.setNode(p3, n3);
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v3s16 p4 = maxp_visit;
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MapNode n4(t_CONTENT_LAVA);
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map.setNode(p4, n4);
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// These positions should not be visited.
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map.setNode(minp, MapNode(t_CONTENT_WATER));
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map.setNode(maxp, MapNode(t_CONTENT_WATER));
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s32 n_visited = 0;
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std::unordered_set<v3s16> visited;
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v3s16 minp_visited(0, 0, 0);
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v3s16 maxp_visited(0, 0, 0);
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std::unordered_map<v3s16, MapNode> found;
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map.forEachNodeInArea(minp_visit, maxp_visit, [&](v3s16 p, MapNode n) -> bool {
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n_visited++;
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visited.insert(p);
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minp_visited.X = std::min(minp_visited.X, p.X);
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minp_visited.Y = std::min(minp_visited.Y, p.Y);
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minp_visited.Z = std::min(minp_visited.Z, p.Z);
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maxp_visited.X = std::max(maxp_visited.X, p.X);
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maxp_visited.Y = std::max(maxp_visited.Y, p.Y);
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maxp_visited.Z = std::max(maxp_visited.Z, p.Z);
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if (n.getContent() != CONTENT_IGNORE)
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found[p] = n;
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return true;
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});
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UASSERTEQ(s32, n_visited, volume_visit);
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UASSERTEQ(s32, (s32)visited.size(), volume_visit);
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UASSERT(minp_visited == minp_visit);
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UASSERT(maxp_visited == maxp_visit);
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UASSERTEQ(size_t, found.size(), 4);
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UASSERT(found.find(p1) != found.end());
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UASSERTEQ(content_t, found[p1].getContent(), n1.getContent());
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UASSERT(found.find(p2) != found.end());
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UASSERTEQ(content_t, found[p2].getContent(), n2.getContent());
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UASSERT(found.find(p3) != found.end());
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UASSERTEQ(content_t, found[p3].getContent(), n3.getContent());
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UASSERT(found.find(p4) != found.end());
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UASSERTEQ(content_t, found[p4].getContent(), n4.getContent());
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}
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void TestMap::testForEachNodeInAreaBlank(IGameDef *gamedef)
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{
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DummyMap map(gamedef, v3s16(0, 0, 0), v3s16(-1, -1, -1));
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v3s16 invalid_p(0, 0, 0);
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bool visited = false;
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map.forEachNodeInArea(invalid_p, invalid_p, [&](v3s16 p, MapNode n) -> bool {
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bool is_valid_position = true;
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UASSERT(n == map.getNode(p, &is_valid_position));
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UASSERT(!is_valid_position);
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UASSERT(!visited);
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visited = true;
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return true;
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});
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UASSERT(visited);
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}
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void TestMap::testForEachNodeInAreaEmpty(IGameDef *gamedef)
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{
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DummyMap map(gamedef, v3s16(), v3s16());
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map.forEachNodeInArea(v3s16(0, 0, 0), v3s16(-1, -1, -1), [&](v3s16 p, MapNode n) -> bool {
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UASSERT(false); // Should be unreachable
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return true;
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});
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}
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