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Fix wrongly documented glTF frame number restriction
The frame numbers can very well be floats since 06907aa
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@ -312,9 +312,7 @@ due to their space savings.
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This means that many glTF features are not supported *yet*, including:
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* Animations
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* Only a single animation is supported,
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use frame ranges within this animation.
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* Only integer frames are supported.
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* Only a single animation is supported, use frame ranges within this animation.
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* Cameras
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* Materials
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* Only base color textures are supported
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