Fix wrongly documented glTF frame number restriction

The frame numbers can very well be floats since 06907aa
This commit is contained in:
Lars Müller 2024-11-09 17:57:37 +01:00 committed by GitHub
parent 50b7523336
commit cce4fe5a3f
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

@ -312,9 +312,7 @@ due to their space savings.
This means that many glTF features are not supported *yet*, including:
* Animations
* Only a single animation is supported,
use frame ranges within this animation.
* Only integer frames are supported.
* Only a single animation is supported, use frame ranges within this animation.
* Cameras
* Materials
* Only base color textures are supported