fixed bug in inventory textures caused from better handling of unknown blocks

This commit is contained in:
Perttu Ahola 2011-06-27 08:46:54 +03:00
parent 3e40235ce2
commit ccf5eae751
2 changed files with 2 additions and 1 deletions

@ -146,7 +146,6 @@ void init_mapnode()
{
ContentFeatures *f = &g_content_features[i];
f->setAllTextures("unknown_block.png");
f->setInventoryTextureCube("unknown_block.png", "unknown_block.png", "unknown_block.png");
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
}

@ -194,6 +194,8 @@ struct ContentFeatures
{
setTexture(i, name, alpha);
}
// Force inventory texture too
setInventoryTexture(name);
}
void setTile(u16 i, const TileSpec &tile)