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'All Settings': Don't use checkboxes for 'no...' mapgen flags (#7847)
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@ -670,14 +670,18 @@ local function create_change_setting_formspec(dialogdata)
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height = height + 1.1
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elseif setting.type == "flags" then
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local enabled_flags = flags_to_table(get_current_value(setting))
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local current_flags = flags_to_table(get_current_value(setting))
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local flags = {}
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for _, name in ipairs(enabled_flags) do
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for _, name in ipairs(current_flags) do
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-- Index by name, to avoid iterating over all enabled_flags for every possible flag.
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flags[name] = true
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if name:sub(1, 2) == "no" then
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flags[name:sub(3)] = false
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else
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flags[name] = true
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end
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end
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local flags_count = #setting.possible
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local max_height = flags_count / 4
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local flags_count = #setting.possible / 2
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local max_height = math.ceil(flags_count / 2) / 2
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-- More space for flags
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description_height = description_height - 1
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@ -685,19 +689,21 @@ local function create_change_setting_formspec(dialogdata)
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local fields = {} -- To build formspec
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for i, name in ipairs(setting.possible) do
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local x = 0.5
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local y = height + i / 2 - 0.75
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if i - 1 >= flags_count / 2 then -- 2nd column
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x = 5
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y = y - max_height
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end
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local checkbox_name = "cb_" .. name
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local is_enabled = flags[name] == true -- to get false if nil
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checkboxes[checkbox_name] = is_enabled
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if name:sub(1, 2) ~= "no" then
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local x = 0.5
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local y = height + i / 2 - 0.75
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if i - 1 >= flags_count / 2 then -- 2nd column
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x = 5
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y = y - max_height
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end
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local checkbox_name = "cb_" .. name
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local is_enabled = flags[name] == true -- to get false if nil
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checkboxes[checkbox_name] = is_enabled
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fields[#fields + 1] = ("checkbox[%f,%f;%s;%s;%s]"):format(
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x, y, checkbox_name, name, tostring(is_enabled)
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)
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fields[#fields + 1] = ("checkbox[%f,%f;%s;%s;%s]"):format(
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x, y, checkbox_name, name, tostring(is_enabled)
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)
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end
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end
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formspec = table.concat(fields)
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height = height + max_height + 0.25
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@ -833,8 +839,12 @@ local function handle_change_setting_buttons(this, fields)
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elseif setting.type == "flags" then
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local values = {}
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for _, name in ipairs(setting.possible) do
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if checkboxes["cb_" .. name] then
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table.insert(values, name)
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if name:sub(1, 2) ~= "no" then
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if checkboxes["cb_" .. name] then
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table.insert(values, name)
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else
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table.insert(values, "no" .. name)
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end
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end
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end
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@ -1887,7 +1887,7 @@ mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500),
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# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
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# to become shallower and occasionally dry.
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# 'altitude_dry': Reduces humidity with altitude.
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mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers,vary_river_depth,novary_river_depth,altitude_dry,noaltitude_dry
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mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry
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# The vertical distance over which heat drops by 20 if 'altitude_chill' is
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# enabled. Also the vertical distance over which humidity drops by 10 if
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@ -417,7 +417,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("water_level", "1");
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settings->setDefault("mapgen_limit", "31000");
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settings->setDefault("chunksize", "5");
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settings->setDefault("mg_flags", "dungeons");
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settings->setDefault("mg_flags", "caves,dungeons,light,decorations,biomes");
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settings->setDefault("fixed_map_seed", "");
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settings->setDefault("max_block_generate_distance", "8");
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settings->setDefault("projecting_dungeons", "true");
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