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Clean nodefeat and content_mapnode a bit
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@ -427,7 +427,8 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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i = CONTENT_WATER;
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f = nodemgr->getModifiable(i);
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f->drawtype = NDT_FLOWINGLIQUID;
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f->setAllTextures("water.png", WATER_ALPHA);
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f->setAllTextures("water.png");
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f->alpha = WATER_ALPHA;
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f->setInventoryTextureCube("water.png", "water.png", "water.png");
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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@ -440,17 +441,14 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->liquid_alternative_source = CONTENT_WATERSOURCE;
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f->liquid_viscosity = WATER_VISC;
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f->post_effect_color = video::SColor(64, 100, 100, 200);
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// Flowing water material
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f->mspec_special[0].tname = "water.png";
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f->mspec_special[0].backface_culling = false;
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f->mspec_special[1].tname = "water.png";
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f->mspec_special[1].backface_culling = true;
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f->setSpecialMaterial(0, MaterialSpec("water.png", false));
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f->setSpecialMaterial(1, MaterialSpec("water.png", true));
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i = CONTENT_WATERSOURCE;
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f = nodemgr->getModifiable(i);
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f->drawtype = NDT_LIQUID;
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f->setAllTextures("water.png", WATER_ALPHA);
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//f->setInventoryTexture("water.png");
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f->setAllTextures("water.png");
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f->alpha = WATER_ALPHA;
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f->setInventoryTextureCube("water.png", "water.png", "water.png");
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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@ -465,8 +463,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->liquid_viscosity = WATER_VISC;
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f->post_effect_color = video::SColor(64, 100, 100, 200);
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// New-style water source material (mostly unused)
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f->mspec_special[0].tname = "water.png";
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f->mspec_special[0].backface_culling = false;
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f->setSpecialMaterial(0, MaterialSpec("water.png", false));
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i = CONTENT_LAVA;
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f = nodemgr->getModifiable(i);
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@ -486,11 +483,8 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->liquid_viscosity = LAVA_VISC;
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f->damage_per_second = 4*2;
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f->post_effect_color = video::SColor(192, 255, 64, 0);
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// Flowing lava material
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f->mspec_special[0].tname = "lava.png";
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f->mspec_special[0].backface_culling = false;
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f->mspec_special[1].tname = "lava.png";
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f->mspec_special[1].backface_culling = true;
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f->setSpecialMaterial(0, MaterialSpec("lava.png", false));
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f->setSpecialMaterial(1, MaterialSpec("lava.png", true));
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i = CONTENT_LAVASOURCE;
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f = nodemgr->getModifiable(i);
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@ -512,8 +506,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->damage_per_second = 4*2;
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f->post_effect_color = video::SColor(192, 255, 64, 0);
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// New-style lava source material (mostly unused)
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f->mspec_special[0].tname = "lava.png";
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f->mspec_special[0].backface_culling = false;
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f->setSpecialMaterial(0, MaterialSpec("lava.png", false));
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i = CONTENT_TORCH;
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f = nodemgr->getModifiable(i);
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@ -27,7 +27,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "log.h"
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#include "settings.h"
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void NodeBox::serialize(std::ostream &os)
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/*
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NodeBox
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*/
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void NodeBox::serialize(std::ostream &os) const
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{
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writeU8(os, 0); // version
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writeU8(os, type);
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@ -57,7 +61,11 @@ void NodeBox::deSerialize(std::istream &is)
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wall_side.MaxEdge = readV3F1000(is);
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}
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void MaterialSpec::serialize(std::ostream &os)
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/*
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MaterialSpec
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*/
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void MaterialSpec::serialize(std::ostream &os) const
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{
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os<<serializeString(tname);
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writeU8(os, backface_culling);
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@ -69,6 +77,10 @@ void MaterialSpec::deSerialize(std::istream &is)
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backface_culling = readU8(is);
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}
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/*
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ContentFeatures
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*/
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ContentFeatures::ContentFeatures()
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{
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reset();
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@ -248,6 +260,20 @@ void ContentFeatures::setTexture(u16 i, std::string name)
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tname_inventory = name;
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}
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void ContentFeatures::setAllTextures(std::string name)
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{
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for(u16 i=0; i<6; i++)
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setTexture(i, name);
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// Force inventory texture too
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setInventoryTexture(name);
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}
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void ContentFeatures::setSpecialMaterial(u16 i, const MaterialSpec &mspec)
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{
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assert(i < CF_SPECIAL_COUNT);
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mspec_special[i] = mspec;
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}
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void ContentFeatures::setInventoryTexture(std::string imgname)
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{
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tname_inventory = imgname + "^[forcesingle";
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@ -270,6 +296,10 @@ void ContentFeatures::setInventoryTextureCube(std::string top,
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tname_inventory = imgname_full;
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}
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/*
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CNodeDefManager
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*/
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class CNodeDefManager: public IWritableNodeDefManager
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{
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public:
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@ -98,7 +98,7 @@ struct NodeBox
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wall_side(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2)
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{}
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void serialize(std::ostream &os);
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void serialize(std::ostream &os) const;
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void deSerialize(std::istream &is);
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};
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@ -115,7 +115,7 @@ struct MaterialSpec
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backface_culling(backface_culling_)
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{}
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void serialize(std::ostream &os);
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void serialize(std::ostream &os) const;
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void deSerialize(std::istream &is);
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};
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@ -156,9 +156,8 @@ struct ContentFeatures
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bool backface_culling;
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#endif
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// List of all block textures that have been used (value is dummy)
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// Used for texture atlas making.
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// Exists on server too for cleaner code in content_mapnode.cpp.
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// List of textures that are used and are wanted to be included in
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// the texture atlas
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std::set<std::string> used_texturenames;
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// True if this actually contains non-default data
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@ -173,7 +172,7 @@ struct ContentFeatures
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float visual_scale; // Misc. scale parameter
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std::string tname_tiles[6];
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std::string tname_inventory;
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MaterialSpec mspec_special[CF_SPECIAL_COUNT];
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MaterialSpec mspec_special[CF_SPECIAL_COUNT]; // Use setter methods
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u8 alpha;
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// Post effect color, drawn when the camera is inside the node.
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@ -240,24 +239,19 @@ struct ContentFeatures
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void deSerialize(std::istream &is, IGameDef *gamedef);
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/*
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Quickhands for simple materials
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Texture setters.
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*/
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// Texture setters. They also add stuff to used_texturenames.
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void setTexture(u16 i, std::string name);
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void setAllTextures(std::string name, u8 alpha_=255)
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{
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for(u16 i=0; i<6; i++)
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setTexture(i, name);
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alpha = alpha_;
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// Force inventory texture too
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setInventoryTexture(name);
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}
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void setAllTextures(std::string name);
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void setSpecialMaterial(u16 i, const MaterialSpec &mspec);
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void setInventoryTexture(std::string imgname);
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void setInventoryTextureCube(std::string top,
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std::string left, std::string right);
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/*
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Some handy methods
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*/
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