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Reorder client initialization (#15554)
Previously, ServerEnv created a player instance before they're fully initialized. This commit moves all initialization steps and callbacks into TOSERVER_CLIENT_READY ^ which includes StageTwoClientInit for player loading or creation
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c49ff76955
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d1dd044455
@ -1171,21 +1171,22 @@ void Server::yieldToOtherThreads(float dtime)
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PlayerSAO *Server::StageTwoClientInit(session_t peer_id)
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{
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std::string playername;
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PlayerSAO *playersao = NULL;
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std::unique_ptr<PlayerSAO> sao;
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{
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ClientInterface::AutoLock clientlock(m_clients);
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RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_InitDone);
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if (client) {
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playername = client->getName();
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playersao = emergePlayer(playername.c_str(), peer_id, client->net_proto_version);
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sao = emergePlayer(playername.c_str(), peer_id, client->net_proto_version);
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}
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}
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RemotePlayer *player = m_env->getPlayer(playername.c_str(), true);
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RemotePlayer *player = sao ? sao->getPlayer() : nullptr;
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// If failed, cancel
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if (!playersao || !player) {
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if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
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if (!player) {
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RemotePlayer *joined = m_env->getPlayer(playername.c_str());
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if (joined && joined->getPeerId() != PEER_ID_INEXISTENT) {
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actionstream << "Server: Failed to emerge player \"" << playername
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<< "\" (player allocated to another client)" << std::endl;
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DenyAccess(peer_id, SERVER_ACCESSDENIED_ALREADY_CONNECTED);
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@ -1197,6 +1198,19 @@ PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
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return nullptr;
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}
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// Add player to environment
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m_env->addPlayer(player);
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/* Clean up old HUD elements from previous sessions */
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player->clearHud();
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/* Add object to environment */
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PlayerSAO *playersao = sao.get();
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m_env->addActiveObject(std::move(sao));
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if (playersao->isNewPlayer())
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m_script->on_newplayer(playersao);
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/*
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Send complete position information
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*/
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@ -3229,9 +3243,7 @@ void Server::reportPrivsModified(const std::string &name)
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PlayerSAO *sao = player->getPlayerSAO();
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if(!sao)
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return;
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sao->updatePrivileges(
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getPlayerEffectivePrivs(name),
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isSingleplayer());
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sao->updatePrivileges(getPlayerEffectivePrivs(name));
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}
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}
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@ -3965,7 +3977,8 @@ void Server::requestShutdown(const std::string &msg, bool reconnect, float delay
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m_shutdown_state.trigger(delay, msg, reconnect);
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}
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PlayerSAO* Server::emergePlayer(const char *name, session_t peer_id, u16 proto_version)
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std::unique_ptr<PlayerSAO> Server::emergePlayer(const char *name, session_t peer_id,
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u16 proto_version)
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{
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/*
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Try to get an existing player
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@ -4008,20 +4021,13 @@ PlayerSAO* Server::emergePlayer(const char *name, session_t peer_id, u16 proto_v
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player = new RemotePlayer(name, idef());
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}
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bool newplayer = false;
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// Load player
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PlayerSAO *playersao = m_env->loadPlayer(player, &newplayer, peer_id, isSingleplayer());
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auto playersao = m_env->loadPlayer(player, peer_id);
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// Complete init with server parts
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playersao->finalize(player, getPlayerEffectivePrivs(player->getName()));
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player->protocol_version = proto_version;
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/* Run scripts */
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if (newplayer) {
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m_script->on_newplayer(playersao);
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}
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return playersao;
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}
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@ -194,6 +194,8 @@ public:
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void Receive(float min_time);
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void yieldToOtherThreads(float dtime);
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// Full player initialization after they processed all static media
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// This is a helper function for TOSERVER_CLIENT_READY
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PlayerSAO *StageTwoClientInit(session_t peer_id);
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/*
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@ -626,7 +628,8 @@ private:
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Call with env and con locked.
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*/
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PlayerSAO *emergePlayer(const char *name, session_t peer_id, u16 proto_version);
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std::unique_ptr<PlayerSAO> emergePlayer(const char *name, session_t peer_id,
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u16 proto_version);
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/*
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Variables
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@ -156,12 +156,14 @@ public:
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// Other
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void updatePrivileges(const std::set<std::string> &privs, bool is_singleplayer)
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void updatePrivileges(const std::set<std::string> &privs)
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{
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m_privs = privs;
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m_is_singleplayer = is_singleplayer;
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}
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inline void setNewPlayer() { m_is_new_player = true; }
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inline bool isNewPlayer() { return m_is_new_player; }
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bool getCollisionBox(aabb3f *toset) const override;
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bool getSelectionBox(aabb3f *toset) const override;
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bool collideWithObjects() const override { return true; }
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@ -202,7 +204,8 @@ private:
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// Cached privileges for enforcement
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std::set<std::string> m_privs;
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bool m_is_singleplayer;
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const bool m_is_singleplayer;
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bool m_is_new_player = false;
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u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
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f32 m_pitch = 0.0f;
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@ -667,13 +667,13 @@ void ServerEnvironment::savePlayer(RemotePlayer *player)
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}
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}
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PlayerSAO *ServerEnvironment::loadPlayer(RemotePlayer *player, bool *new_player,
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session_t peer_id, bool is_singleplayer)
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std::unique_ptr<PlayerSAO> ServerEnvironment::loadPlayer(RemotePlayer *player, session_t peer_id)
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{
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auto playersao = std::make_unique<PlayerSAO>(this, player, peer_id, is_singleplayer);
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auto playersao = std::make_unique<PlayerSAO>(this, player, peer_id, m_server->isSingleplayer());
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// Create player if it doesn't exist
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if (!m_player_database->loadPlayer(player, playersao.get())) {
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*new_player = true;
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playersao->setNewPlayer();
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// Set player position
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infostream << "Server: Finding spawn place for player \""
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<< player->getName() << "\"" << std::endl;
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@ -692,20 +692,10 @@ PlayerSAO *ServerEnvironment::loadPlayer(RemotePlayer *player, bool *new_player,
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}
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}
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// Add player to environment
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addPlayer(player);
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/* Clean up old HUD elements from previous sessions */
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player->clearHud();
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/* Add object to environment */
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PlayerSAO *ret = playersao.get();
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addActiveObject(std::move(playersao));
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// Update active blocks quickly for a bit so objects in those blocks appear on the client
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m_fast_active_block_divider = 10;
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return ret;
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return playersao;
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}
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void ServerEnvironment::saveMeta()
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@ -240,8 +240,7 @@ public:
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// Save players
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void saveLoadedPlayers(bool force = false);
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void savePlayer(RemotePlayer *player);
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PlayerSAO *loadPlayer(RemotePlayer *player, bool *new_player, session_t peer_id,
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bool is_singleplayer);
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std::unique_ptr<PlayerSAO> loadPlayer(RemotePlayer *player, session_t peer_id);
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void addPlayer(RemotePlayer *player);
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void removePlayer(RemotePlayer *player);
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bool removePlayerFromDatabase(const std::string &name);
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