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Enable clean transparent filter in more cases
It was determined that this fixes scaling artifacts that can happen with bilinear, trilinear or anisotropic filtering alone. Since the previous commit did not bring back the relevant setting, we fix this shortcoming by just enabling it in all cases where it is known to help.
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@ -437,6 +437,7 @@ private:
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bool m_setting_mipmap;
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bool m_setting_mipmap;
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bool m_setting_trilinear_filter;
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bool m_setting_trilinear_filter;
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bool m_setting_bilinear_filter;
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bool m_setting_bilinear_filter;
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bool m_setting_anisotropic_filter;
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};
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};
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IWritableTextureSource *createTextureSource()
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IWritableTextureSource *createTextureSource()
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@ -458,6 +459,7 @@ TextureSource::TextureSource()
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m_setting_mipmap = g_settings->getBool("mip_map");
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m_setting_mipmap = g_settings->getBool("mip_map");
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m_setting_trilinear_filter = g_settings->getBool("trilinear_filter");
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m_setting_trilinear_filter = g_settings->getBool("trilinear_filter");
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m_setting_bilinear_filter = g_settings->getBool("bilinear_filter");
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m_setting_bilinear_filter = g_settings->getBool("bilinear_filter");
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m_setting_anisotropic_filter = g_settings->getBool("anisotropic_filter");
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}
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}
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TextureSource::~TextureSource()
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TextureSource::~TextureSource()
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@ -702,10 +704,9 @@ video::ITexture* TextureSource::getTexture(const std::string &name, u32 *id)
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video::ITexture* TextureSource::getTextureForMesh(const std::string &name, u32 *id)
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video::ITexture* TextureSource::getTextureForMesh(const std::string &name, u32 *id)
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{
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{
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// Avoid duplicating texture if it won't actually change
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// Avoid duplicating texture if it won't actually change
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static thread_local bool filter_needed =
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const bool filter_needed =
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m_setting_mipmap ||
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m_setting_mipmap || m_setting_trilinear_filter ||
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((m_setting_trilinear_filter || m_setting_bilinear_filter) &&
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m_setting_bilinear_filter || m_setting_anisotropic_filter;
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g_settings->getS32("texture_min_size") > 1);
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if (filter_needed)
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if (filter_needed)
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return getTexture(name + "^[applyfiltersformesh", id);
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return getTexture(name + "^[applyfiltersformesh", id);
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return getTexture(name, id);
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return getTexture(name, id);
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@ -1741,7 +1742,8 @@ bool TextureSource::generateImagePart(std::string part_of_name,
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}
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}
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// Apply the "clean transparent" filter, if needed
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// Apply the "clean transparent" filter, if needed
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if (m_setting_mipmap)
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if (m_setting_mipmap || m_setting_bilinear_filter ||
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m_setting_trilinear_filter || m_setting_anisotropic_filter)
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imageCleanTransparent(baseimg, 127);
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imageCleanTransparent(baseimg, 127);
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/* Upscale textures to user's requested minimum size. This is a trick to make
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/* Upscale textures to user's requested minimum size. This is a trick to make
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