Update client::ActiveObjectMgr::getActiveSelectableObjects API

This commit is contained in:
numzero 2023-06-20 23:06:38 +03:00 committed by sfan5
parent aaae9d5a77
commit d7291e0600
3 changed files with 9 additions and 11 deletions

@ -107,9 +107,9 @@ void ActiveObjectMgr::getActiveObjects(const v3f &origin, f32 max_d,
}
}
void ActiveObjectMgr::getActiveSelectableObjects(const core::line3d<f32> &shootline,
std::vector<DistanceSortedActiveObject> &dest)
std::vector<DistanceSortedActiveObject> ActiveObjectMgr::getActiveSelectableObjects(const core::line3d<f32> &shootline)
{
std::vector<DistanceSortedActiveObject> dest;
// Imagine a not-axis-aligned cuboid oriented into the direction of the shootline,
// with the width of the object's selection box radius * 2 and with length of the
// shootline (+selection box radius forwards and backwards). We check whether
@ -147,6 +147,7 @@ void ActiveObjectMgr::getActiveSelectableObjects(const core::line3d<f32> &shootl
dest.emplace_back(obj, d);
}
return dest;
}
} // namespace client

@ -37,12 +37,10 @@ public:
void getActiveObjects(const v3f &origin, f32 max_d,
std::vector<DistanceSortedActiveObject> &dest);
// Similar to above, but takes selection box sizes, and line direction into
// account.
// Objects without selectionbox are not returned.
// Returned distances are in direction of shootline.
// Distance check is coarse.
void getActiveSelectableObjects(const core::line3d<f32> &shootline,
std::vector<DistanceSortedActiveObject> &dest);
/// Gets all CAOs whose selection boxes may intersect the @p shootline.
/// @note CAOs without a selection box are not returned.
/// @note Distances are along the @p shootline.
std::vector<DistanceSortedActiveObject> getActiveSelectableObjects(const core::line3d<f32> &shootline);
};
} // namespace client

@ -495,8 +495,7 @@ void ClientEnvironment::getSelectedActiveObjects(
const core::line3d<f32> &shootline_on_map,
std::vector<PointedThing> &objects)
{
std::vector<DistanceSortedActiveObject> allObjects;
m_ao_manager.getActiveSelectableObjects(shootline_on_map, allObjects);
auto allObjects = m_ao_manager.getActiveSelectableObjects(shootline_on_map);
const v3f line_vector = shootline_on_map.getVector();
for (const auto &allObject : allObjects) {