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Player hand list: require init by mods
Mods will now have to initialize the list/slot in order to define the default player hand. They may use the inventory callbacks to prevent abuse of this list.
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@ -2257,8 +2257,10 @@ Player Inventory lists
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* `main`: list containing the default inventory
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* `craft`: list containing the craft input
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* `craftpreview`: list containing the craft output
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* `craftpreview`: list containing the craft prediction
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* `craftresult`: list containing the crafted output
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* `hand`: list containing an override for the empty hand
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* Is not created automatically, use `InvRef:set_size`
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@ -36,7 +36,6 @@ Player::Player(const char *name, IItemDefManager *idef):
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inventory.clear();
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inventory.addList("main", PLAYER_INVENTORY_SIZE);
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inventory.addList("hand", 1);
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InventoryList *craft = inventory.addList("craft", 9);
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craft->setWidth(3);
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inventory.addList("craftpreview", 1);
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