Player hand list: require init by mods

Mods will now have to initialize the list/slot in order to define the default player hand.
They may use the inventory callbacks to prevent abuse of this list.
This commit is contained in:
SmallJoker 2018-05-09 22:24:36 +02:00
parent 1413b722a7
commit d77f3b3fde
2 changed files with 3 additions and 2 deletions

@ -2257,8 +2257,10 @@ Player Inventory lists
* `main`: list containing the default inventory
* `craft`: list containing the craft input
* `craftpreview`: list containing the craft output
* `craftpreview`: list containing the craft prediction
* `craftresult`: list containing the crafted output
* `hand`: list containing an override for the empty hand
* Is not created automatically, use `InvRef:set_size`

@ -36,7 +36,6 @@ Player::Player(const char *name, IItemDefManager *idef):
inventory.clear();
inventory.addList("main", PLAYER_INVENTORY_SIZE);
inventory.addList("hand", 1);
InventoryList *craft = inventory.addList("craft", 9);
craft->setWidth(3);
inventory.addList("craftpreview", 1);