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Optimize item.lua
Replace slow ItemStack get_definitions with registered_nodes one's and cached playername as it's used multiple times. Also removed local item = itemstack:peek_item() as it is never used.
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@ -156,7 +156,8 @@ function core.yaw_to_dir(yaw)
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end
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function core.get_node_drops(nodename, toolname)
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local drop = ItemStack({name=nodename}):get_definition().drop
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local def = core.registered_nodes[nodename]
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local drop = def and def.drop
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if drop == nil then
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-- default drop
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return {nodename}
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@ -205,7 +206,6 @@ function core.get_node_drops(nodename, toolname)
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end
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function core.item_place_node(itemstack, placer, pointed_thing, param2)
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local item = itemstack:peek_item()
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local def = itemstack:get_definition()
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if def.type ~= "node" or pointed_thing.type ~= "node" then
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return itemstack, false
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@ -215,20 +215,21 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
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local oldnode_under = core.get_node_or_nil(under)
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local above = pointed_thing.above
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local oldnode_above = core.get_node_or_nil(above)
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local playername = placer:get_player_name()
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if not oldnode_under or not oldnode_above then
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core.log("info", placer:get_player_name() .. " tried to place"
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core.log("info", playername .. " tried to place"
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.. " node in unloaded position " .. core.pos_to_string(above))
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return itemstack, false
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end
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local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
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local olddef_under = core.registered_nodes[oldnode_under.name]
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olddef_under = olddef_under or core.nodedef_default
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local olddef_above = ItemStack({name=oldnode_above.name}):get_definition()
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local olddef_above = core.registered_nodes[oldnode_above.name]
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olddef_above = olddef_above or core.nodedef_default
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if not olddef_above.buildable_to and not olddef_under.buildable_to then
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core.log("info", placer:get_player_name() .. " tried to place"
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core.log("info", playername .. " tried to place"
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.. " node in invalid position " .. core.pos_to_string(above)
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.. ", replacing " .. oldnode_above.name)
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return itemstack, false
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@ -243,17 +244,17 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
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place_to = {x = under.x, y = under.y, z = under.z}
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end
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if core.is_protected(place_to, placer:get_player_name()) and
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if core.is_protected(place_to, playername) and
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not minetest.check_player_privs(placer, "protection_bypass") then
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core.log("action", placer:get_player_name()
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core.log("action", playername
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.. " tried to place " .. def.name
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.. " at protected position "
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.. core.pos_to_string(place_to))
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core.record_protection_violation(place_to, placer:get_player_name())
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core.record_protection_violation(place_to, playername)
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return itemstack
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end
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core.log("action", placer:get_player_name() .. " places node "
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core.log("action", playername .. " places node "
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.. def.name .. " at " .. core.pos_to_string(place_to))
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local oldnode = core.get_node(place_to)
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@ -262,8 +263,8 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
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-- Calculate direction for wall mounted stuff like torches and signs
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if def.place_param2 ~= nil then
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newnode.param2 = def.place_param2
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elseif (def.paramtype2 == 'wallmounted' or
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def.paramtype2 == 'colorwallmounted') and not param2 then
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elseif (def.paramtype2 == "wallmounted" or
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def.paramtype2 == "colorwallmounted") and not param2 then
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local dir = {
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x = under.x - above.x,
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y = under.y - above.y,
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@ -271,8 +272,8 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
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}
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newnode.param2 = core.dir_to_wallmounted(dir)
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-- Calculate the direction for furnaces and chests and stuff
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elseif (def.paramtype2 == 'facedir' or
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def.paramtype2 == 'colorfacedir') and not param2 then
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elseif (def.paramtype2 == "facedir" or
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def.paramtype2 == "colorfacedir") and not param2 then
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local placer_pos = placer:getpos()
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if placer_pos then
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local dir = {
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@ -310,7 +311,6 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
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end
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-- Run script hook
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local _, callback
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for _, callback in ipairs(core.registered_on_placenodes) do
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-- Deepcopy pos, node and pointed_thing because callback can modify them
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local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
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@ -451,8 +451,9 @@ function core.handle_node_drops(pos, drops, digger)
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end
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function core.node_dig(pos, node, digger)
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local def = ItemStack({name=node.name}):get_definition()
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if not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
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local def = core.registered_nodes[node.name]
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if def and (not def.diggable or
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(def.can_dig and not def.can_dig(pos, digger))) then
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core.log("info", digger:get_player_name() .. " tried to dig "
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.. node.name .. " which is not diggable "
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.. core.pos_to_string(pos))
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@ -477,7 +478,7 @@ function core.node_dig(pos, node, digger)
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local wdef = wielded:get_definition()
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local tp = wielded:get_tool_capabilities()
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local dp = core.get_dig_params(def.groups, tp)
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local dp = core.get_dig_params(def and def.groups, tp)
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if wdef and wdef.after_use then
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wielded = wdef.after_use(wielded, digger, node, dp) or wielded
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else
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