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Replace TriangleFan as poorly supported
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560627eef8
commit
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@ -209,7 +209,7 @@ void Sky::render()
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const f32 t = 1.0f;
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const f32 o = 0.0f;
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static const u16 indices[4] = {0, 1, 2, 3};
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static const u16 indices[6] = {0, 1, 2, 0, 2, 3};
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video::S3DVertex vertices[4];
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driver->setMaterial(m_materials[1]);
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@ -251,7 +251,7 @@ void Sky::render()
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vertex.Pos.rotateXZBy(180);
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}
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}
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driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
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driver->drawIndexedTriangleList(&vertices[0], 4, indices, 2);
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}
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}
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@ -277,7 +277,7 @@ void Sky::render()
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// Switch from -Z (south) to +Z (north)
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vertex.Pos.rotateXZBy(-180);
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}
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driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
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driver->drawIndexedTriangleList(&vertices[0], 4, indices, 2);
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}
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}
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@ -308,7 +308,7 @@ void Sky::render()
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// Switch from -Z (south) to -X (west)
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vertex.Pos.rotateXZBy(-90);
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}
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driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
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driver->drawIndexedTriangleList(&vertices[0], 4, indices, 2);
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}
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// Draw sun
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@ -344,7 +344,7 @@ void Sky::render()
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// Switch from -Z (south) to +Z (north)
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vertex.Pos.rotateXZBy(-180);
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}
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driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
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driver->drawIndexedTriangleList(&vertices[0], 4, indices, 2);
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}
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// Draw bottom far cloudy fog thing in front of sun, moon and stars
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@ -353,7 +353,7 @@ void Sky::render()
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vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 1, 0, c, o, t);
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vertices[2] = video::S3DVertex( 1, -1.0, 1, 0, 1, 0, c, o, o);
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vertices[3] = video::S3DVertex(-1, -1.0, 1, 0, 1, 0, c, t, o);
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driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
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driver->drawIndexedTriangleList(&vertices[0], 4, indices, 2);
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}
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}
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}
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@ -597,7 +597,7 @@ void Sky::draw_sun(video::IVideoDriver *driver, float sunsize, const video::SCol
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* wicked_time_of_day: current time of day, to know where should be the sun in the sky
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*/
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{
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static const u16 indices[4] = {0, 1, 2, 3};
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static const u16 indices[] = {0, 1, 2, 0, 2, 3};
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std::array<video::S3DVertex, 4> vertices;
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if (!m_sun_texture) {
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driver->setMaterial(m_materials[1]);
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@ -615,7 +615,7 @@ void Sky::draw_sun(video::IVideoDriver *driver, float sunsize, const video::SCol
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for (int i = 0; i < 4; i++) {
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draw_sky_body(vertices, -sunsizes[i], sunsizes[i], colors[i]);
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place_sky_body(vertices, 90, wicked_time_of_day * 360 - 90);
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driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
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driver->drawIndexedTriangleList(&vertices[0], 4, indices, 2);
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}
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} else {
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driver->setMaterial(m_materials[3]);
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@ -627,7 +627,7 @@ void Sky::draw_sun(video::IVideoDriver *driver, float sunsize, const video::SCol
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c = video::SColor(255, 255, 255, 255);
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draw_sky_body(vertices, -d, d, c);
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place_sky_body(vertices, 90, wicked_time_of_day * 360 - 90);
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driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
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driver->drawIndexedTriangleList(&vertices[0], 4, indices, 2);
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}
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}
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@ -644,7 +644,7 @@ void Sky::draw_moon(video::IVideoDriver *driver, float moonsize, const video::SC
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* the sky
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*/
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{
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static const u16 indices[4] = {0, 1, 2, 3};
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static const u16 indices[] = {0, 1, 2, 0, 2, 3};
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std::array<video::S3DVertex, 4> vertices;
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if (!m_moon_texture) {
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driver->setMaterial(m_materials[1]);
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@ -668,7 +668,7 @@ void Sky::draw_moon(video::IVideoDriver *driver, float moonsize, const video::SC
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for (int i = 0; i < 4; i++) {
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draw_sky_body(vertices, moonsizes_1[i], moonsizes_2[i], colors[i]);
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place_sky_body(vertices, -90, wicked_time_of_day * 360 - 90);
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driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
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driver->drawIndexedTriangleList(&vertices[0], 4, indices, 2);
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}
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} else {
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driver->setMaterial(m_materials[4]);
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