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https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
Add Settings interface for Lua
This commit is contained in:
parent
10a38a3005
commit
d820a6bfd8
@ -1069,6 +1069,8 @@ minetest.pos_to_string({x=X,y=Y,z=Z}) -> "(X,Y,Z)"
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minetest.string_to_pos(string) -> position
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^ Same but in reverse
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^ escapes characters [ ] \ , ; that can not be used in formspecs
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minetest.is_yes(string)
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^ returns whether string can be interpreted as yes
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minetest namespace reference
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-----------------------------
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@ -1737,6 +1739,18 @@ methods:
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^ from (minx,miny,minz) to (maxx,maxy,maxz) in the order of [z [y [x]]]
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- iterp(minp, maxp): same as above, except takes a vector
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Settings: An interface to read config files in the format of minetest.conf
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- Can be created via Settings(filename)
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methods:
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- get(key) -> value
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- get_bool(key) -> boolean
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- set(key, value)
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- remove(key) -> success
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- get_names() -> {key1,...}
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- write() -> success
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^ write changes to file
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- to_table() -> {[key1]=value1,...}
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Mapgen objects
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---------------
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A mapgen object is a construct used in map generation. Mapgen objects can be used by an on_generate
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@ -182,3 +182,9 @@ string:split(separator)
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^ eg. string:split("a,b", ",") == {"a","b"}
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string:trim()
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^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar"
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minetest.is_yes(string)
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^ returns whether string can be interpreted as yes
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Class reference
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----------------
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Settings: see lua_api.txt
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@ -15,6 +15,7 @@ set(common_SCRIPT_LUA_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/l_server.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_util.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_vmanip.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_settings.cpp
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PARENT_SCOPE)
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# Used by client only
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216
src/script/lua_api/l_settings.cpp
Normal file
216
src/script/lua_api/l_settings.cpp
Normal file
@ -0,0 +1,216 @@
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/*
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Minetest
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Copyright (C) 2013 PilzAdam <pilzadam@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "lua_api/l_settings.h"
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#include "lua_api/l_internal.h"
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#include "settings.h"
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#include "log.h"
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// garbage collector
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int LuaSettings::gc_object(lua_State* L)
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{
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LuaSettings* o = *(LuaSettings **)(lua_touserdata(L, 1));
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delete o;
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return 0;
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}
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// get(self, key) -> value
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int LuaSettings::l_get(lua_State* L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaSettings* o = checkobject(L, 1);
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std::string key = std::string(luaL_checkstring(L, 2));
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if (o->m_settings->exists(key)) {
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std::string value = o->m_settings->get(key);
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lua_pushstring(L, value.c_str());
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} else {
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lua_pushnil(L);
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}
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return 1;
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}
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// get_bool(self, key) -> boolean
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int LuaSettings::l_get_bool(lua_State* L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaSettings* o = checkobject(L, 1);
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std::string key = std::string(luaL_checkstring(L, 2));
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if (o->m_settings->exists(key)) {
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bool value = o->m_settings->getBool(key);
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lua_pushboolean(L, value);
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} else {
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lua_pushnil(L);
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}
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return 1;
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}
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// set(self, key, value)
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int LuaSettings::l_set(lua_State* L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaSettings* o = checkobject(L, 1);
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std::string key = std::string(luaL_checkstring(L, 2));
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const char* value = luaL_checkstring(L, 3);
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o->m_settings->set(key, value);
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return 1;
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}
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// remove(self, key) -> success
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int LuaSettings::l_remove(lua_State* L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaSettings* o = checkobject(L, 1);
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std::string key = std::string(luaL_checkstring(L, 2));
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bool success = o->m_settings->remove(key);
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lua_pushboolean(L, success);
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return 1;
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}
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// get_names(self) -> {key1, ...}
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int LuaSettings::l_get_names(lua_State* L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaSettings* o = checkobject(L, 1);
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std::vector<std::string> keys = o->m_settings->getNames();
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lua_newtable(L);
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for (unsigned int i=0; i < keys.size(); i++)
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{
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lua_pushstring(L, keys[i].c_str());
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lua_rawseti(L, -2, i + 1);
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}
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return 1;
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}
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// write(self) -> success
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int LuaSettings::l_write(lua_State* L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaSettings* o = checkobject(L, 1);
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bool success = o->m_settings->updateConfigFile(o->m_filename.c_str());
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lua_pushboolean(L, success);
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return 1;
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}
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// to_table(self) -> {[key1]=value1,...}
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int LuaSettings::l_to_table(lua_State* L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaSettings* o = checkobject(L, 1);
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std::vector<std::string> keys = o->m_settings->getNames();
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lua_newtable(L);
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for (unsigned int i=0; i < keys.size(); i++)
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{
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lua_pushstring(L, o->m_settings->get(keys[i]).c_str());
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lua_setfield(L, -2, keys[i].c_str());
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}
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return 1;
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}
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LuaSettings::LuaSettings(const char* filename)
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{
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m_filename = std::string(filename);
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m_settings = new Settings();
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m_settings->readConfigFile(m_filename.c_str());
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}
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LuaSettings::~LuaSettings()
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{
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delete m_settings;
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}
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void LuaSettings::Register(lua_State* L)
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{
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lua_newtable(L);
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int methodtable = lua_gettop(L);
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luaL_newmetatable(L, className);
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int metatable = lua_gettop(L);
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lua_pushliteral(L, "__metatable");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable); // hide metatable from Lua getmetatable()
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lua_pushliteral(L, "__index");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__gc");
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lua_pushcfunction(L, gc_object);
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lua_settable(L, metatable);
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lua_pop(L, 1); // drop metatable
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luaL_openlib(L, 0, methods, 0); // fill methodtable
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lua_pop(L, 1); // drop methodtable
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// Can be created from Lua (Settings(filename))
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lua_register(L, className, create_object);
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}
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// LuaSettings(filename)
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// Creates an LuaSettings and leaves it on top of stack
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int LuaSettings::create_object(lua_State* L)
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{
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NO_MAP_LOCK_REQUIRED;
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const char* filename = luaL_checkstring(L, 1);
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LuaSettings* o = new LuaSettings(filename);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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return 1;
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}
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LuaSettings* LuaSettings::checkobject(lua_State* L, int narg)
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{
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NO_MAP_LOCK_REQUIRED;
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luaL_checktype(L, narg, LUA_TUSERDATA);
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void *ud = luaL_checkudata(L, narg, className);
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if(!ud) luaL_typerror(L, narg, className);
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return *(LuaSettings**)ud; // unbox pointer
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}
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const char LuaSettings::className[] = "Settings";
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const luaL_reg LuaSettings::methods[] = {
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luamethod(LuaSettings, get),
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luamethod(LuaSettings, get_bool),
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luamethod(LuaSettings, set),
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luamethod(LuaSettings, remove),
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luamethod(LuaSettings, get_names),
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luamethod(LuaSettings, write),
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luamethod(LuaSettings, to_table),
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{0,0}
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};
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73
src/script/lua_api/l_settings.h
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73
src/script/lua_api/l_settings.h
Normal file
@ -0,0 +1,73 @@
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/*
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Minetest
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Copyright (C) 2013 PilzAdam <pilzadam@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef L_SETTINGS_H_
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#define L_SETTINGS_H_
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#include "lua_api/l_base.h"
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class Settings;
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class LuaSettings : public ModApiBase {
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private:
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static const char className[];
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static const luaL_reg methods[];
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// garbage collector
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static int gc_object(lua_State* L);
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// get(self, key) -> value
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static int l_get(lua_State* L);
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// get_bool(self, key) -> boolean
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static int l_get_bool(lua_State* L);
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// set(self, key, value)
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static int l_set(lua_State* L);
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// remove(self, key) -> success
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static int l_remove(lua_State* L);
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// get_names(self) -> {key1, ...}
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static int l_get_names(lua_State* L);
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// write(self) -> success
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static int l_write(lua_State* L);
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// to_table(self) -> {[key1]=value1,...}
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static int l_to_table(lua_State* L);
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Settings* m_settings;
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std::string m_filename;
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public:
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LuaSettings(const char* filename);
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~LuaSettings();
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// LuaSettings(filename)
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// Creates an LuaSettings and leaves it on top of stack
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static int create_object(lua_State* L);
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static LuaSettings* checkobject(lua_State* L, int narg);
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static void Register(lua_State* L);
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};
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#endif
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@ -220,6 +220,16 @@ int ModApiUtil::l_get_password_hash(lua_State *L)
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return 1;
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}
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// is_yes(string)
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int ModApiUtil::l_is_yes(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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std::string str = luaL_checkstring(L, 1);
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bool yes = is_yes(str);
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lua_pushboolean(L, yes);
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return 1;
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}
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void ModApiUtil::Initialize(lua_State *L, int top)
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{
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API_FCT(debug);
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@ -237,5 +247,7 @@ void ModApiUtil::Initialize(lua_State *L, int top)
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API_FCT(get_hit_params);
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API_FCT(get_password_hash);
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API_FCT(is_yes);
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}
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@ -71,6 +71,9 @@ private:
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// get_password_hash(name, raw_password)
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static int l_get_password_hash(lua_State *L);
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// is_yes(string)
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static int l_is_yes(lua_State *L);
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public:
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static void Initialize(lua_State *L, int top);
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@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_server.h"
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#include "lua_api/l_util.h"
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#include "lua_api/l_vmanip.h"
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#include "lua_api/l_settings.h"
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extern "C" {
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#include "lualib.h"
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@ -96,4 +97,5 @@ void GameScripting::InitializeModApi(lua_State *L, int top)
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NodeMetaRef::Register(L);
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NodeTimerRef::Register(L);
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ObjectRef::Register(L);
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LuaSettings::Register(L);
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}
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@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_base.h"
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#include "lua_api/l_mainmenu.h"
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#include "lua_api/l_util.h"
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#include "lua_api/l_settings.h"
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extern "C" {
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#include "lualib.h"
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@ -62,4 +63,7 @@ void MainMenuScripting::InitializeModApi(lua_State *L, int top)
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// Initialize mod api modules
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ModApiMainMenu::Initialize(L, top);
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ModApiUtil::Initialize(L, top);
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// Register reference classes (userdata)
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LuaSettings::Register(L);
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}
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