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Be lenient with extra slashes for CSM paths
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485b669840
commit
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@ -1,2 +1,2 @@
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print("Loaded example file!, loading more examples")
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print("Loaded example file!, loading more examples")
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dofile(core.get_modpath(core.get_current_modname()) .. "examples/first.lua")
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dofile(core.get_modpath(core.get_current_modname()) .. "/examples/first.lua")
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@ -1881,8 +1881,17 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
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return mesh;
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return mesh;
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}
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}
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const std::string* Client::getModFile(const std::string &filename)
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const std::string* Client::getModFile(std::string filename)
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{
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{
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// strip dir delimiter from beginning of path
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auto pos = filename.find_first_of(':');
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if (pos == std::string::npos)
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return nullptr;
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pos++;
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auto pos2 = filename.find_first_not_of("/", pos);
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if (pos2 > pos)
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filename.erase(pos, pos2 - pos);
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StringMap::const_iterator it = m_mod_vfs.find(filename);
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StringMap::const_iterator it = m_mod_vfs.find(filename);
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if (it == m_mod_vfs.end())
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if (it == m_mod_vfs.end())
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return nullptr;
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return nullptr;
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@ -378,7 +378,7 @@ public:
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bool checkLocalPrivilege(const std::string &priv)
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bool checkLocalPrivilege(const std::string &priv)
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{ return checkPrivilege(priv); }
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{ return checkPrivilege(priv); }
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virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
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virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
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const std::string* getModFile(const std::string &filename);
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const std::string* getModFile(std::string filename);
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std::string getModStoragePath() const override;
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std::string getModStoragePath() const override;
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bool registerModStorage(ModMetadata *meta) override;
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bool registerModStorage(ModMetadata *meta) override;
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