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Fix more transparency issues with ogles2 driver (#8005)
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@ -1062,6 +1062,7 @@ void GenericCAO::updateTextures(std::string mod)
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texturestring = m_prop.textures[0];
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texturestring += mod;
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m_spritenode->getMaterial(0).MaterialType = material_type;
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m_spritenode->getMaterial(0).MaterialTypeParam = 0.5f;
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m_spritenode->setMaterialTexture(0,
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tsrc->getTextureForMesh(texturestring));
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@ -1097,6 +1098,7 @@ void GenericCAO::updateTextures(std::string mod)
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// Set material flags and texture
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video::SMaterial& material = m_animated_meshnode->getMaterial(i);
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material.MaterialType = material_type;
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material.MaterialTypeParam = 0.5f;
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material.TextureLayer[0].Texture = texture;
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material.setFlag(video::EMF_LIGHTING, true);
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material.setFlag(video::EMF_BILINEAR_FILTER, false);
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@ -1143,6 +1145,7 @@ void GenericCAO::updateTextures(std::string mod)
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// Set material flags and texture
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video::SMaterial& material = m_meshnode->getMaterial(i);
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material.MaterialType = material_type;
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material.MaterialTypeParam = 0.5f;
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material.setFlag(video::EMF_LIGHTING, false);
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material.setFlag(video::EMF_BILINEAR_FILTER, false);
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material.setTexture(0,
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@ -282,6 +282,7 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename,
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material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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material.MaterialType = m_material_type;
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material.MaterialTypeParam = 0.5f;
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material.setFlag(video::EMF_BACK_FACE_CULLING, true);
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// Enable bi/trilinear filtering only for high resolution textures
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if (dim.Width > 32) {
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@ -426,6 +427,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
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for (u32 i = 0; i < material_count; ++i) {
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video::SMaterial &material = m_meshnode->getMaterial(i);
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material.MaterialType = m_material_type;
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material.MaterialTypeParam = 0.5f;
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material.setFlag(video::EMF_BACK_FACE_CULLING, true);
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material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter);
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material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
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@ -569,6 +571,7 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result)
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
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video::SMaterial &material = buf->getMaterial();
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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material.MaterialTypeParam = 0.5f;
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material.setFlag(video::EMF_BILINEAR_FILTER, false);
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material.setFlag(video::EMF_TRILINEAR_FILTER, false);
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material.setFlag(video::EMF_BACK_FACE_CULLING, true);
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@ -619,6 +622,7 @@ scene::SMesh *getExtrudedMesh(ITextureSource *tsrc,
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material.setFlag(video::EMF_BACK_FACE_CULLING, true);
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material.setFlag(video::EMF_LIGHTING, false);
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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material.MaterialTypeParam = 0.5f;
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}
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scaleMesh(mesh, v3f(2.0, 2.0, 2.0));
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