Split declaration of GenericCAO from implementation

This commit is contained in:
sapier 2014-05-03 11:14:22 +02:00
parent 87b4bce594
commit d9f6f9e7a8
2 changed files with 1343 additions and 1257 deletions

@ -53,21 +53,7 @@ struct ToolCapabilities;
std::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
/*
SmoothTranslator
*/
struct SmoothTranslator
{
v3f vect_old;
v3f vect_show;
v3f vect_aim;
f32 anim_counter;
f32 anim_time;
f32 anim_time_counter;
bool aim_is_end;
SmoothTranslator():
SmoothTranslator::SmoothTranslator():
vect_old(0,0,0),
vect_show(0,0,0),
vect_aim(0,0,0),
@ -77,7 +63,7 @@ struct SmoothTranslator
aim_is_end(true)
{}
void init(v3f vect)
void SmoothTranslator::init(v3f vect)
{
vect_old = vect;
vect_show = vect;
@ -88,12 +74,12 @@ struct SmoothTranslator
aim_is_end = true;
}
void sharpen()
void SmoothTranslator::sharpen()
{
init(vect_show);
}
void update(v3f vect_new, bool is_end_position=false, float update_interval=-1)
void SmoothTranslator::update(v3f vect_new, bool is_end_position, float update_interval)
{
aim_is_end = is_end_position;
vect_old = vect_show;
@ -110,7 +96,7 @@ struct SmoothTranslator
anim_counter = 0;
}
void translate(f32 dtime)
void SmoothTranslator::translate(f32 dtime)
{
anim_time_counter = anim_time_counter + dtime;
anim_counter = anim_counter + dtime;
@ -128,11 +114,10 @@ struct SmoothTranslator
vect_show = vect_old + vect_move * moveratio;
}
bool is_moving()
bool SmoothTranslator::is_moving()
{
return ((anim_time_counter / anim_time) < 1.4);
}
};
/*
Other stuff
@ -552,56 +537,7 @@ void ItemCAO::initialize(const std::string &data)
#include "genericobject.h"
class GenericCAO : public ClientActiveObject
{
private:
// Only set at initialization
std::string m_name;
bool m_is_player;
bool m_is_local_player;
int m_id;
// Property-ish things
ObjectProperties m_prop;
//
scene::ISceneManager *m_smgr;
IrrlichtDevice *m_irr;
core::aabbox3d<f32> m_selection_box;
scene::IMeshSceneNode *m_meshnode;
scene::IAnimatedMeshSceneNode *m_animated_meshnode;
scene::IBillboardSceneNode *m_spritenode;
scene::ITextSceneNode* m_textnode;
v3f m_position;
v3f m_velocity;
v3f m_acceleration;
float m_yaw;
s16 m_hp;
SmoothTranslator pos_translator;
// Spritesheet/animation stuff
v2f m_tx_size;
v2s16 m_tx_basepos;
bool m_initial_tx_basepos_set;
bool m_tx_select_horiz_by_yawpitch;
v2s32 m_animation_range;
int m_animation_speed;
int m_animation_blend;
std::map<std::string, core::vector2d<v3f> > m_bone_position; // stores position and rotation for each bone name
std::string m_attachment_bone;
v3f m_attachment_position;
v3f m_attachment_rotation;
bool m_attached_to_local;
int m_anim_frame;
int m_anim_num_frames;
float m_anim_framelength;
float m_anim_timer;
ItemGroupList m_armor_groups;
float m_reset_textures_timer;
bool m_visuals_expired;
float m_step_distance_counter;
u8 m_last_light;
bool m_is_visible;
public:
GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
GenericCAO::GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
ClientActiveObject(0, gamedef, env),
//
m_is_player(false),
@ -646,7 +582,7 @@ public:
ClientActiveObject::registerType(getType(), create);
}
bool getCollisionBox(aabb3f *toset) {
bool GenericCAO::getCollisionBox(aabb3f *toset) {
if (m_prop.physical) {
//update collision box
toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
@ -661,11 +597,11 @@ public:
return false;
}
bool collideWithObjects() {
bool GenericCAO::collideWithObjects() {
return m_prop.collideWithObjects;
}
void initialize(const std::string &data)
void GenericCAO::initialize(const std::string &data)
{
infostream<<"GenericCAO: Got init data"<<std::endl;
std::istringstream is(data, std::ios::binary);
@ -716,29 +652,21 @@ public:
}
}
~GenericCAO()
GenericCAO::~GenericCAO()
{
if(m_is_player){
m_env->removePlayerName(m_name.c_str());
}
}
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
{
return new GenericCAO(gamedef, env);
}
u8 getType() const
{
return ACTIVEOBJECT_TYPE_GENERIC;
}
core::aabbox3d<f32>* getSelectionBox()
core::aabbox3d<f32>* GenericCAO::getSelectionBox()
{
if(!m_prop.is_visible || !m_is_visible || m_is_local_player || getParent() != NULL)
return NULL;
return &m_selection_box;
}
v3f getPosition()
v3f GenericCAO::getPosition()
{
if(getParent() != NULL){
if(m_meshnode)
@ -752,43 +680,33 @@ public:
return pos_translator.vect_show;
}
scene::IMeshSceneNode *getMeshSceneNode()
scene::IMeshSceneNode* GenericCAO::getMeshSceneNode()
{
if(m_meshnode)
return m_meshnode;
return NULL;
}
scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode()
scene::IAnimatedMeshSceneNode* GenericCAO::getAnimatedMeshSceneNode()
{
if(m_animated_meshnode)
return m_animated_meshnode;
return NULL;
}
scene::IBillboardSceneNode *getSpriteSceneNode()
scene::IBillboardSceneNode* GenericCAO::getSpriteSceneNode()
{
if(m_spritenode)
return m_spritenode;
return NULL;
}
bool isPlayer()
{
return m_is_player;
}
bool isLocalPlayer()
{
return m_is_local_player;
}
void setAttachments()
void GenericCAO::setAttachments()
{
updateAttachments();
}
ClientActiveObject *getParent()
ClientActiveObject* GenericCAO::getParent()
{
ClientActiveObject *obj = NULL;
for(std::vector<core::vector2d<int> >::const_iterator cii = m_env->attachment_list.begin(); cii != m_env->attachment_list.end(); cii++)
@ -807,7 +725,7 @@ public:
return NULL;
}
void removeFromScene(bool permanent)
void GenericCAO::removeFromScene(bool permanent)
{
if(permanent) // Should be true when removing the object permanently and false when refreshing (eg: updating visuals)
{
@ -847,7 +765,7 @@ public:
}
}
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr)
{
m_smgr = smgr;
@ -1028,12 +946,7 @@ public:
updateAttachments();
}
void expireVisuals()
{
m_visuals_expired = true;
}
void updateLight(u8 light_at_pos)
void GenericCAO::updateLight(u8 light_at_pos)
{
u8 li = decode_light(light_at_pos);
if(li != m_last_light){
@ -1048,12 +961,12 @@ public:
}
}
v3s16 getLightPosition()
v3s16 GenericCAO::getLightPosition()
{
return floatToInt(m_position, BS);
}
void updateNodePos()
void GenericCAO::updateNodePos()
{
if(getParent() != NULL)
return;
@ -1076,7 +989,7 @@ public:
}
}
void step(float dtime, ClientEnvironment *env)
void GenericCAO::step(float dtime, ClientEnvironment *env)
{
// Handel model of local player instantly to prevent lags
if(m_is_local_player) {
@ -1133,6 +1046,7 @@ public:
player->last_animation_speed = m_animation_speed;
} else {
player->last_animation = NO_ANIM;
if (old_anim != NO_ANIM) {
m_animation_range = player->local_animations[0];
updateAnimation();
@ -1291,7 +1205,7 @@ public:
}
}
void updateTexturePos()
void GenericCAO::updateTexturePos()
{
if(m_spritenode){
scene::ICameraSceneNode* camera =
@ -1339,7 +1253,7 @@ public:
}
}
void updateTextures(const std::string &mod)
void GenericCAO::updateTextures(const std::string &mod)
{
ITextureSource *tsrc = m_gamedef->tsrc();
@ -1507,7 +1421,7 @@ public:
}
}
void updateAnimation()
void GenericCAO::updateAnimation()
{
if(m_animated_meshnode == NULL)
return;
@ -1516,7 +1430,7 @@ public:
m_animated_meshnode->setTransitionTime(m_animation_blend);
}
void updateBonePosition()
void GenericCAO::updateBonePosition()
{
if(!m_bone_position.size() || m_animated_meshnode == NULL)
return;
@ -1535,7 +1449,7 @@ public:
}
}
void updateAttachments()
void GenericCAO::updateAttachments()
{
m_attached_to_local = getParent() != NULL && getParent()->isLocalPlayer();
m_is_visible = !m_attached_to_local; // Objects attached to the local player should always be hidden
@ -1688,7 +1602,7 @@ public:
}
}
void processMessage(const std::string &data)
void GenericCAO::processMessage(const std::string &data)
{
//infostream<<"GenericCAO: Got message"<<std::endl;
std::istringstream is(data, std::ios::binary);
@ -1806,7 +1720,8 @@ public:
is_known = true;
}
if(!is_known ||
(player->local_animations[1].Y + player->local_animations[2].Y < 1)) {
(player->local_animations[1].Y + player->local_animations[2].Y < 1))
{
updateAnimation();
}
}
@ -1878,8 +1793,8 @@ public:
}
}
bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
float time_from_last_punch=1000000)
bool GenericCAO::directReportPunch(v3f dir, const ItemStack *punchitem,
float time_from_last_punch)
{
assert(punchitem);
const ToolCapabilities *toolcap =
@ -1914,7 +1829,7 @@ public:
return false;
}
std::string debugInfoText()
std::string GenericCAO::debugInfoText()
{
std::ostringstream os(std::ios::binary);
os<<"GenericCAO hp="<<m_hp<<"\n";
@ -1926,9 +1841,6 @@ public:
os<<"}";
return os.str();
}
};
// Prototype
GenericCAO proto_GenericCAO(NULL, NULL);

@ -20,5 +20,179 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef CONTENT_CAO_HEADER
#define CONTENT_CAO_HEADER
#include <map>
#include "irrlichttypes_extrabloated.h"
#include "content_object.h"
#include "clientobject.h"
#include "object_properties.h"
#include "itemgroup.h"
/*
SmoothTranslator
*/
struct SmoothTranslator
{
v3f vect_old;
v3f vect_show;
v3f vect_aim;
f32 anim_counter;
f32 anim_time;
f32 anim_time_counter;
bool aim_is_end;
SmoothTranslator();
void init(v3f vect);
void sharpen();
void update(v3f vect_new, bool is_end_position=false, float update_interval=-1);
void translate(f32 dtime);
bool is_moving();
};
class GenericCAO : public ClientActiveObject
{
private:
// Only set at initialization
std::string m_name;
bool m_is_player;
bool m_is_local_player;
int m_id;
// Property-ish things
ObjectProperties m_prop;
//
scene::ISceneManager *m_smgr;
IrrlichtDevice *m_irr;
core::aabbox3d<f32> m_selection_box;
scene::IMeshSceneNode *m_meshnode;
scene::IAnimatedMeshSceneNode *m_animated_meshnode;
scene::IBillboardSceneNode *m_spritenode;
scene::ITextSceneNode* m_textnode;
v3f m_position;
v3f m_velocity;
v3f m_acceleration;
float m_yaw;
s16 m_hp;
SmoothTranslator pos_translator;
// Spritesheet/animation stuff
v2f m_tx_size;
v2s16 m_tx_basepos;
bool m_initial_tx_basepos_set;
bool m_tx_select_horiz_by_yawpitch;
v2s32 m_animation_range;
int m_animation_speed;
int m_animation_blend;
std::map<std::string, core::vector2d<v3f> > m_bone_position; // stores position and rotation for each bone name
std::string m_attachment_bone;
v3f m_attachment_position;
v3f m_attachment_rotation;
bool m_attached_to_local;
int m_anim_frame;
int m_anim_num_frames;
float m_anim_framelength;
float m_anim_timer;
ItemGroupList m_armor_groups;
float m_reset_textures_timer;
bool m_visuals_expired;
float m_step_distance_counter;
u8 m_last_light;
bool m_is_visible;
public:
GenericCAO(IGameDef *gamedef, ClientEnvironment *env);
~GenericCAO();
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
{
return new GenericCAO(gamedef, env);
}
inline u8 getType() const
{
return ACTIVEOBJECT_TYPE_GENERIC;
}
void initialize(const std::string &data);
ClientActiveObject *getParent();
bool getCollisionBox(aabb3f *toset);
bool collideWithObjects();
core::aabbox3d<f32>* getSelectionBox();
v3f getPosition();
scene::IMeshSceneNode *getMeshSceneNode();
scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode();
scene::IBillboardSceneNode *getSpriteSceneNode();
inline bool isPlayer() const
{
return m_is_player;
}
inline bool isLocalPlayer() const
{
return m_is_local_player;
}
inline bool isVisible() const
{
return m_is_visible;
}
inline void setVisible(bool toset)
{
m_is_visible = toset;
}
void setAttachments();
void removeFromScene(bool permanent);
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr);
inline void expireVisuals()
{
m_visuals_expired = true;
}
void updateLight(u8 light_at_pos);
v3s16 getLightPosition();
void updateNodePos();
void step(float dtime, ClientEnvironment *env);
void updateTexturePos();
void updateTextures(const std::string &mod);
void updateAnimation();
void updateBonePosition();
void updateAttachments();
void processMessage(const std::string &data);
bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
float time_from_last_punch=1000000);
std::string debugInfoText();
};
#endif