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Split declaration of GenericCAO from implementation
This commit is contained in:
parent
87b4bce594
commit
d9f6f9e7a8
@ -53,21 +53,7 @@ struct ToolCapabilities;
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std::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
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/*
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SmoothTranslator
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*/
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struct SmoothTranslator
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{
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v3f vect_old;
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v3f vect_show;
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v3f vect_aim;
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f32 anim_counter;
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f32 anim_time;
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f32 anim_time_counter;
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bool aim_is_end;
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SmoothTranslator():
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SmoothTranslator::SmoothTranslator():
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vect_old(0,0,0),
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vect_show(0,0,0),
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vect_aim(0,0,0),
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@ -75,10 +61,10 @@ struct SmoothTranslator
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anim_time(0),
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anim_time_counter(0),
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aim_is_end(true)
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{}
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{}
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void init(v3f vect)
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{
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void SmoothTranslator::init(v3f vect)
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{
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vect_old = vect;
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vect_show = vect;
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vect_aim = vect;
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@ -86,15 +72,15 @@ struct SmoothTranslator
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anim_time = 0;
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anim_time_counter = 0;
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aim_is_end = true;
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}
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}
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void sharpen()
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{
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void SmoothTranslator::sharpen()
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{
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init(vect_show);
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}
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}
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void update(v3f vect_new, bool is_end_position=false, float update_interval=-1)
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{
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void SmoothTranslator::update(v3f vect_new, bool is_end_position, float update_interval)
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{
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aim_is_end = is_end_position;
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vect_old = vect_show;
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vect_aim = vect_new;
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@ -108,10 +94,10 @@ struct SmoothTranslator
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}
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anim_time_counter = 0;
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anim_counter = 0;
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}
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}
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void translate(f32 dtime)
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{
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void SmoothTranslator::translate(f32 dtime)
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{
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anim_time_counter = anim_time_counter + dtime;
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anim_counter = anim_counter + dtime;
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v3f vect_move = vect_aim - vect_old;
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@ -126,13 +112,12 @@ struct SmoothTranslator
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if(moveratio > move_end)
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moveratio = move_end;
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vect_show = vect_old + vect_move * moveratio;
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}
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}
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bool is_moving()
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{
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bool SmoothTranslator::is_moving()
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{
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return ((anim_time_counter / anim_time) < 1.4);
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}
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};
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}
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/*
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Other stuff
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@ -552,56 +537,7 @@ void ItemCAO::initialize(const std::string &data)
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#include "genericobject.h"
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class GenericCAO : public ClientActiveObject
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{
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private:
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// Only set at initialization
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std::string m_name;
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bool m_is_player;
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bool m_is_local_player;
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int m_id;
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// Property-ish things
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ObjectProperties m_prop;
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//
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scene::ISceneManager *m_smgr;
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IrrlichtDevice *m_irr;
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core::aabbox3d<f32> m_selection_box;
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scene::IMeshSceneNode *m_meshnode;
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scene::IAnimatedMeshSceneNode *m_animated_meshnode;
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scene::IBillboardSceneNode *m_spritenode;
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scene::ITextSceneNode* m_textnode;
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v3f m_position;
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v3f m_velocity;
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v3f m_acceleration;
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float m_yaw;
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s16 m_hp;
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SmoothTranslator pos_translator;
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// Spritesheet/animation stuff
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v2f m_tx_size;
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v2s16 m_tx_basepos;
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bool m_initial_tx_basepos_set;
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bool m_tx_select_horiz_by_yawpitch;
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v2s32 m_animation_range;
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int m_animation_speed;
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int m_animation_blend;
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std::map<std::string, core::vector2d<v3f> > m_bone_position; // stores position and rotation for each bone name
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std::string m_attachment_bone;
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v3f m_attachment_position;
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v3f m_attachment_rotation;
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bool m_attached_to_local;
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int m_anim_frame;
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int m_anim_num_frames;
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float m_anim_framelength;
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float m_anim_timer;
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ItemGroupList m_armor_groups;
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float m_reset_textures_timer;
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bool m_visuals_expired;
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float m_step_distance_counter;
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u8 m_last_light;
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bool m_is_visible;
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public:
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GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
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GenericCAO::GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
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ClientActiveObject(0, gamedef, env),
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//
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m_is_player(false),
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@ -641,12 +577,12 @@ public:
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m_step_distance_counter(0),
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m_last_light(255),
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m_is_visible(false)
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{
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{
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if(gamedef == NULL)
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ClientActiveObject::registerType(getType(), create);
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}
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}
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bool getCollisionBox(aabb3f *toset) {
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bool GenericCAO::getCollisionBox(aabb3f *toset) {
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if (m_prop.physical) {
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//update collision box
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toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
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@ -659,14 +595,14 @@ public:
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}
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return false;
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}
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}
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bool collideWithObjects() {
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bool GenericCAO::collideWithObjects() {
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return m_prop.collideWithObjects;
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}
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}
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void initialize(const std::string &data)
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{
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void GenericCAO::initialize(const std::string &data)
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{
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infostream<<"GenericCAO: Got init data"<<std::endl;
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std::istringstream is(data, std::ios::binary);
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int num_messages = 0;
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@ -714,32 +650,24 @@ public:
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}
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m_env->addPlayerName(m_name.c_str());
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}
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}
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}
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~GenericCAO()
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{
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GenericCAO::~GenericCAO()
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{
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if(m_is_player){
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m_env->removePlayerName(m_name.c_str());
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}
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}
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}
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static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
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{
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return new GenericCAO(gamedef, env);
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}
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u8 getType() const
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{
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return ACTIVEOBJECT_TYPE_GENERIC;
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}
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core::aabbox3d<f32>* getSelectionBox()
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{
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core::aabbox3d<f32>* GenericCAO::getSelectionBox()
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{
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if(!m_prop.is_visible || !m_is_visible || m_is_local_player || getParent() != NULL)
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return NULL;
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return &m_selection_box;
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}
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v3f getPosition()
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{
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}
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v3f GenericCAO::getPosition()
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{
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if(getParent() != NULL){
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if(m_meshnode)
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return m_meshnode->getAbsolutePosition();
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@ -750,46 +678,36 @@ public:
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return m_position;
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}
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return pos_translator.vect_show;
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}
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}
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scene::IMeshSceneNode *getMeshSceneNode()
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{
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scene::IMeshSceneNode* GenericCAO::getMeshSceneNode()
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{
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if(m_meshnode)
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return m_meshnode;
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return NULL;
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}
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}
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scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode()
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{
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scene::IAnimatedMeshSceneNode* GenericCAO::getAnimatedMeshSceneNode()
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{
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if(m_animated_meshnode)
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return m_animated_meshnode;
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return NULL;
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}
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}
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scene::IBillboardSceneNode *getSpriteSceneNode()
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{
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scene::IBillboardSceneNode* GenericCAO::getSpriteSceneNode()
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{
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if(m_spritenode)
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return m_spritenode;
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return NULL;
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}
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}
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bool isPlayer()
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{
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return m_is_player;
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}
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bool isLocalPlayer()
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{
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return m_is_local_player;
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}
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void setAttachments()
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{
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void GenericCAO::setAttachments()
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{
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updateAttachments();
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}
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}
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ClientActiveObject *getParent()
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{
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ClientActiveObject* GenericCAO::getParent()
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{
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ClientActiveObject *obj = NULL;
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for(std::vector<core::vector2d<int> >::const_iterator cii = m_env->attachment_list.begin(); cii != m_env->attachment_list.end(); cii++)
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{
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@ -805,10 +723,10 @@ public:
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if(obj)
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return obj;
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return NULL;
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}
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}
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void removeFromScene(bool permanent)
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{
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void GenericCAO::removeFromScene(bool permanent)
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{
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if(permanent) // Should be true when removing the object permanently and false when refreshing (eg: updating visuals)
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{
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// Detach this object's children
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@ -845,11 +763,11 @@ public:
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m_spritenode->remove();
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m_spritenode = NULL;
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}
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}
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}
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void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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IrrlichtDevice *irr)
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{
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{
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m_smgr = smgr;
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m_irr = irr;
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@ -1026,15 +944,10 @@ public:
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updateAnimation();
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updateBonePosition();
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updateAttachments();
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}
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}
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void expireVisuals()
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{
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m_visuals_expired = true;
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}
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void updateLight(u8 light_at_pos)
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{
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void GenericCAO::updateLight(u8 light_at_pos)
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{
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u8 li = decode_light(light_at_pos);
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if(li != m_last_light){
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m_last_light = li;
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@ -1046,15 +959,15 @@ public:
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if(m_spritenode)
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m_spritenode->setColor(color);
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}
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}
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}
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v3s16 getLightPosition()
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{
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v3s16 GenericCAO::getLightPosition()
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{
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return floatToInt(m_position, BS);
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}
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}
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void updateNodePos()
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{
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void GenericCAO::updateNodePos()
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{
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if(getParent() != NULL)
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return;
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@ -1074,10 +987,10 @@ public:
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if(m_spritenode){
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m_spritenode->setPosition(pos_translator.vect_show-intToFloat(camera_offset, BS));
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}
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}
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}
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void step(float dtime, ClientEnvironment *env)
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{
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void GenericCAO::step(float dtime, ClientEnvironment *env)
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{
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// Handel model of local player instantly to prevent lags
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if(m_is_local_player) {
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LocalPlayer *player = m_env->getLocalPlayer();
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@ -1133,6 +1046,7 @@ public:
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player->last_animation_speed = m_animation_speed;
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} else {
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player->last_animation = NO_ANIM;
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if (old_anim != NO_ANIM) {
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m_animation_range = player->local_animations[0];
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updateAnimation();
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@ -1289,10 +1203,10 @@ public:
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m_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI + m_prop.automatic_face_movement_dir_offset;
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updateNodePos();
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}
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}
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}
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void updateTexturePos()
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{
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void GenericCAO::updateTexturePos()
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{
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if(m_spritenode){
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scene::ICameraSceneNode* camera =
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m_spritenode->getSceneManager()->getActiveCamera();
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@ -1337,10 +1251,10 @@ public:
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setBillboardTextureMatrix(m_spritenode,
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txs, tys, col, row);
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}
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}
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}
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void updateTextures(const std::string &mod)
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{
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void GenericCAO::updateTextures(const std::string &mod)
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{
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ITextureSource *tsrc = m_gamedef->tsrc();
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bool use_trilinear_filter = g_settings->getBool("trilinear_filter");
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@ -1505,19 +1419,19 @@ public:
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}
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}
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}
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}
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}
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void updateAnimation()
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{
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void GenericCAO::updateAnimation()
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{
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if(m_animated_meshnode == NULL)
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return;
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m_animated_meshnode->setFrameLoop(m_animation_range.X, m_animation_range.Y);
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m_animated_meshnode->setAnimationSpeed(m_animation_speed);
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m_animated_meshnode->setTransitionTime(m_animation_blend);
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}
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}
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void updateBonePosition()
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{
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void GenericCAO::updateBonePosition()
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{
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if(!m_bone_position.size() || m_animated_meshnode == NULL)
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return;
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@ -1533,10 +1447,10 @@ public:
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bone->setRotation(bone_rot);
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}
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}
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}
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}
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void updateAttachments()
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{
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void GenericCAO::updateAttachments()
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{
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m_attached_to_local = getParent() != NULL && getParent()->isLocalPlayer();
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m_is_visible = !m_attached_to_local; // Objects attached to the local player should always be hidden
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@ -1686,10 +1600,10 @@ public:
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player->isAttached = true;
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}
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}
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}
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}
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void processMessage(const std::string &data)
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{
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void GenericCAO::processMessage(const std::string &data)
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{
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//infostream<<"GenericCAO: Got message"<<std::endl;
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std::istringstream is(data, std::ios::binary);
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// command
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@ -1806,7 +1720,8 @@ public:
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is_known = true;
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}
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if(!is_known ||
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(player->local_animations[1].Y + player->local_animations[2].Y < 1)) {
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(player->local_animations[1].Y + player->local_animations[2].Y < 1))
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{
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updateAnimation();
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}
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}
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@ -1876,11 +1791,11 @@ public:
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m_armor_groups[name] = rating;
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}
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}
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}
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}
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bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
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float time_from_last_punch=1000000)
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{
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bool GenericCAO::directReportPunch(v3f dir, const ItemStack *punchitem,
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float time_from_last_punch)
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{
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assert(punchitem);
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const ToolCapabilities *toolcap =
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&punchitem->getToolCapabilities(m_gamedef->idef());
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@ -1912,10 +1827,10 @@ public:
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}
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return false;
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}
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}
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std::string debugInfoText()
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{
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std::string GenericCAO::debugInfoText()
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{
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std::ostringstream os(std::ios::binary);
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os<<"GenericCAO hp="<<m_hp<<"\n";
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os<<"armor={";
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@ -1925,10 +1840,7 @@ public:
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}
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os<<"}";
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return os.str();
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}
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};
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}
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// Prototype
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GenericCAO proto_GenericCAO(NULL, NULL);
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|
@ -20,5 +20,179 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef CONTENT_CAO_HEADER
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#define CONTENT_CAO_HEADER
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#include <map>
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#include "irrlichttypes_extrabloated.h"
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#include "content_object.h"
|
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#include "clientobject.h"
|
||||
#include "object_properties.h"
|
||||
#include "itemgroup.h"
|
||||
|
||||
/*
|
||||
SmoothTranslator
|
||||
*/
|
||||
|
||||
struct SmoothTranslator
|
||||
{
|
||||
v3f vect_old;
|
||||
v3f vect_show;
|
||||
v3f vect_aim;
|
||||
f32 anim_counter;
|
||||
f32 anim_time;
|
||||
f32 anim_time_counter;
|
||||
bool aim_is_end;
|
||||
|
||||
SmoothTranslator();
|
||||
|
||||
void init(v3f vect);
|
||||
|
||||
void sharpen();
|
||||
|
||||
void update(v3f vect_new, bool is_end_position=false, float update_interval=-1);
|
||||
|
||||
void translate(f32 dtime);
|
||||
|
||||
bool is_moving();
|
||||
};
|
||||
|
||||
class GenericCAO : public ClientActiveObject
|
||||
{
|
||||
private:
|
||||
// Only set at initialization
|
||||
std::string m_name;
|
||||
bool m_is_player;
|
||||
bool m_is_local_player;
|
||||
int m_id;
|
||||
// Property-ish things
|
||||
ObjectProperties m_prop;
|
||||
//
|
||||
scene::ISceneManager *m_smgr;
|
||||
IrrlichtDevice *m_irr;
|
||||
core::aabbox3d<f32> m_selection_box;
|
||||
scene::IMeshSceneNode *m_meshnode;
|
||||
scene::IAnimatedMeshSceneNode *m_animated_meshnode;
|
||||
scene::IBillboardSceneNode *m_spritenode;
|
||||
scene::ITextSceneNode* m_textnode;
|
||||
v3f m_position;
|
||||
v3f m_velocity;
|
||||
v3f m_acceleration;
|
||||
float m_yaw;
|
||||
s16 m_hp;
|
||||
SmoothTranslator pos_translator;
|
||||
// Spritesheet/animation stuff
|
||||
v2f m_tx_size;
|
||||
v2s16 m_tx_basepos;
|
||||
bool m_initial_tx_basepos_set;
|
||||
bool m_tx_select_horiz_by_yawpitch;
|
||||
v2s32 m_animation_range;
|
||||
int m_animation_speed;
|
||||
int m_animation_blend;
|
||||
std::map<std::string, core::vector2d<v3f> > m_bone_position; // stores position and rotation for each bone name
|
||||
std::string m_attachment_bone;
|
||||
v3f m_attachment_position;
|
||||
v3f m_attachment_rotation;
|
||||
bool m_attached_to_local;
|
||||
int m_anim_frame;
|
||||
int m_anim_num_frames;
|
||||
float m_anim_framelength;
|
||||
float m_anim_timer;
|
||||
ItemGroupList m_armor_groups;
|
||||
float m_reset_textures_timer;
|
||||
bool m_visuals_expired;
|
||||
float m_step_distance_counter;
|
||||
u8 m_last_light;
|
||||
bool m_is_visible;
|
||||
|
||||
public:
|
||||
GenericCAO(IGameDef *gamedef, ClientEnvironment *env);
|
||||
|
||||
~GenericCAO();
|
||||
|
||||
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
|
||||
{
|
||||
return new GenericCAO(gamedef, env);
|
||||
}
|
||||
|
||||
inline u8 getType() const
|
||||
{
|
||||
return ACTIVEOBJECT_TYPE_GENERIC;
|
||||
}
|
||||
|
||||
void initialize(const std::string &data);
|
||||
|
||||
ClientActiveObject *getParent();
|
||||
|
||||
bool getCollisionBox(aabb3f *toset);
|
||||
|
||||
bool collideWithObjects();
|
||||
|
||||
core::aabbox3d<f32>* getSelectionBox();
|
||||
|
||||
v3f getPosition();
|
||||
|
||||
scene::IMeshSceneNode *getMeshSceneNode();
|
||||
|
||||
scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode();
|
||||
|
||||
scene::IBillboardSceneNode *getSpriteSceneNode();
|
||||
|
||||
inline bool isPlayer() const
|
||||
{
|
||||
return m_is_player;
|
||||
}
|
||||
|
||||
inline bool isLocalPlayer() const
|
||||
{
|
||||
return m_is_local_player;
|
||||
}
|
||||
|
||||
inline bool isVisible() const
|
||||
{
|
||||
return m_is_visible;
|
||||
}
|
||||
|
||||
inline void setVisible(bool toset)
|
||||
{
|
||||
m_is_visible = toset;
|
||||
}
|
||||
|
||||
void setAttachments();
|
||||
|
||||
void removeFromScene(bool permanent);
|
||||
|
||||
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
|
||||
IrrlichtDevice *irr);
|
||||
|
||||
inline void expireVisuals()
|
||||
{
|
||||
m_visuals_expired = true;
|
||||
}
|
||||
|
||||
void updateLight(u8 light_at_pos);
|
||||
|
||||
v3s16 getLightPosition();
|
||||
|
||||
void updateNodePos();
|
||||
|
||||
void step(float dtime, ClientEnvironment *env);
|
||||
|
||||
void updateTexturePos();
|
||||
|
||||
void updateTextures(const std::string &mod);
|
||||
|
||||
void updateAnimation();
|
||||
|
||||
void updateBonePosition();
|
||||
|
||||
void updateAttachments();
|
||||
|
||||
void processMessage(const std::string &data);
|
||||
|
||||
bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
|
||||
float time_from_last_punch=1000000);
|
||||
|
||||
std::string debugInfoText();
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user