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Fix findSpawnPos()
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@ -4951,36 +4951,28 @@ v3f findSpawnPos(ServerMap &map)
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{
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s32 range = 1 + i;
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// We're going to try to throw the player to this position
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v2s16 nodepos2d = v2s16(-range + (myrand()%(range*2)),
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-range + (myrand()%(range*2)));
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//v2s16 sectorpos = getNodeSectorPos(nodepos2d);
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// Get ground height at point (fallbacks to heightmap function)
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s16 groundheight = map.findGroundLevel(nodepos2d);
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// Don't go underwater
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if(groundheight <= water_level)
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{
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//infostream<<"-> Underwater"<<std::endl;
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continue;
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}
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// Don't go to high places
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if(groundheight > water_level + 6)
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{
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//infostream<<"-> Underwater"<<std::endl;
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continue;
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}
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v2s16 nodepos2d = v2s16(
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-range + (myrand() % (range * 2)),
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-range + (myrand() % (range * 2)));
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nodepos = v3s16(nodepos2d.X, groundheight-2, nodepos2d.Y);
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// Get ground height at point
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s16 groundheight = map.findGroundLevel(nodepos2d);
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if (groundheight <= water_level) // Don't go underwater
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continue;
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if (groundheight > water_level + 6) // Don't go to high places
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continue;
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nodepos = v3s16(nodepos2d.X, groundheight, nodepos2d.Y);
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bool is_good = false;
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s32 air_count = 0;
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for(s32 i=0; i<10; i++){
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for (s32 i = 0; i < 10; i++) {
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v3s16 blockpos = getNodeBlockPos(nodepos);
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map.emergeBlock(blockpos, true);
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MapNode n = map.getNodeNoEx(nodepos);
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if(n.getContent() == CONTENT_AIR){
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content_t c = map.getNodeNoEx(nodepos).getContent();
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if (c == CONTENT_AIR || c == CONTENT_IGNORE) {
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air_count++;
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if(air_count >= 2){
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if (air_count >= 2){
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is_good = true;
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nodepos.Y -= 1;
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break;
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}
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}
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