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Correct documentation around minetest.item_place
The code that calls minetest.item_place_object was removed in 2013 in commit fc61c8809b9a1d47d9f117446764107a56cec956.
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@ -398,6 +398,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
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return itemstack, true
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end
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-- deprecated, item_place does not call this
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function core.item_place_object(itemstack, placer, pointed_thing)
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local pos = core.get_pointed_thing_position(pointed_thing, true)
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if pos ~= nil then
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@ -419,6 +420,7 @@ function core.item_place(itemstack, placer, pointed_thing, param2)
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end
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end
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-- Place if node, otherwise do nothing
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if itemstack:get_definition().type == "node" then
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return core.item_place_node(itemstack, placer, pointed_thing, param2)
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end
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@ -4851,10 +4851,8 @@ Rollback
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* Revert latest actions of someone
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* `actor`: `"player:<name>"`, also `"liquid"`.
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Defaults for the `on_*` item definition functions
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-------------------------------------------------
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These functions return the leftover itemstack.
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Defaults for the `on_place` and `on_drop` item definition functions
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-------------------------------------------------------------------
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* `minetest.item_place_node(itemstack, placer, pointed_thing[, param2, prevent_after_place])`
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* Place item as a node
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@ -4864,20 +4862,23 @@ These functions return the leftover itemstack.
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* returns `itemstack, success`
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* `minetest.item_place_object(itemstack, placer, pointed_thing)`
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* Place item as-is
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* `minetest.item_place(itemstack, placer, pointed_thing, param2)`
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* Use one of the above based on what the item is.
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* returns the leftover itemstack
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* **Note**: This function is deprecated and will never be called.
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* `minetest.item_place(itemstack, placer, pointed_thing[, param2])`
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* Wrapper that calls `minetest.item_place_node` if appropriate
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* Calls `on_rightclick` of `pointed_thing.under` if defined instead
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* **Note**: is not called when wielded item overrides `on_place`
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* `param2` overrides `facedir` and wallmounted `param2`
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* `param2` overrides facedir and wallmounted `param2`
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* returns `itemstack, success`
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* `minetest.item_drop(itemstack, dropper, pos)`
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* Drop the item
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* `minetest.item_eat(hp_change, replace_with_item)`
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* Eat the item.
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* returns the leftover itemstack
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* `minetest.item_eat(hp_change[, replace_with_item])`
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* Returns `function(itemstack, user, pointed_thing)` as a
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function wrapper for `minetest.do_item_eat`.
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* `replace_with_item` is the itemstring which is added to the inventory.
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If the player is eating a stack, then replace_with_item goes to a
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different spot. Can be `nil`
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* See `minetest.do_item_eat`
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different spot.
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Defaults for the `on_punch` and `on_dig` node definition callbacks
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------------------------------------------------------------------
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