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Stop wasting time in abm - performance improvement
Unless I'm mistaken, the chunk of code I'm moving there is potentially executed hundreds of times inside the loop to get the exact same result every time
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@ -719,6 +719,29 @@ public:
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ServerMap *map = &m_env->getServerMap();
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// Find out how many objects the block contains
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u32 active_object_count = block->m_static_objects.m_active.size();
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// Find out how many objects this and all the neighbors contain
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u32 active_object_count_wider = 0;
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u32 wider_unknown_count = 0;
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for(s16 x=-1; x<=1; x++)
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for(s16 y=-1; y<=1; y++)
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for(s16 z=-1; z<=1; z++)
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{
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MapBlock *block2 = map->getBlockNoCreateNoEx(
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block->getPos() + v3s16(x,y,z));
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if(block2==NULL){
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wider_unknown_count = 0;
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continue;
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}
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active_object_count_wider +=
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block2->m_static_objects.m_active.size()
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+ block2->m_static_objects.m_stored.size();
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}
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// Extrapolate
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u32 wider_known_count = 3*3*3 - wider_unknown_count;
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active_object_count_wider += wider_unknown_count * active_object_count_wider / wider_known_count;
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v3s16 p0;
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for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
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for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
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@ -762,29 +785,6 @@ public:
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}
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neighbor_found:
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// Find out how many objects the block contains
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u32 active_object_count = block->m_static_objects.m_active.size();
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// Find out how many objects this and all the neighbors contain
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u32 active_object_count_wider = 0;
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u32 wider_unknown_count = 0;
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for(s16 x=-1; x<=1; x++)
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for(s16 y=-1; y<=1; y++)
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for(s16 z=-1; z<=1; z++)
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{
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MapBlock *block2 = map->getBlockNoCreateNoEx(
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block->getPos() + v3s16(x,y,z));
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if(block2==NULL){
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wider_unknown_count = 0;
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continue;
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}
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active_object_count_wider +=
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block2->m_static_objects.m_active.size()
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+ block2->m_static_objects.m_stored.size();
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}
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// Extrapolate
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u32 wider_known_count = 3*3*3 - wider_unknown_count;
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active_object_count_wider += wider_unknown_count * active_object_count_wider / wider_known_count;
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// Call all the trigger variations
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i->abm->trigger(m_env, p, n);
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i->abm->trigger(m_env, p, n,
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