Avoid try/catch for settings.

We can just test for the presence of these settings nicely here,
no need to use a try / catch construct.
This commit is contained in:
Auke Kok 2016-03-07 20:23:34 -08:00 committed by est31
parent 4e59fcf5c1
commit dc8bf4e928

@ -776,19 +776,13 @@ void ServerEnvironment::loadMeta()
throw SerializationError("Couldn't load env meta game_time");
}
try {
setTimeOfDay(args.getU64("time_of_day"));
} catch (SettingNotFoundException &e) {
// This is not as important
setTimeOfDay(9000);
}
setTimeOfDay(args.exists("time_of_day") ?
// set day to morning by default
args.getU64("time_of_day") : 9000);
try {
m_last_clear_objects_time = args.getU64("last_clear_objects_time");
} catch (SettingNotFoundException &e) {
m_last_clear_objects_time = args.exists("last_clear_objects_time") ?
// If missing, do as if clearObjects was never called
m_last_clear_objects_time = 0;
}
args.getU64("last_clear_objects_time") : 0;
std::string lbm_introduction_times = "";
try {
@ -804,12 +798,8 @@ void ServerEnvironment::loadMeta()
}
m_lbm_mgr.loadIntroductionTimes(lbm_introduction_times, m_gamedef, m_game_time);
try {
m_day_count = args.getU64("day_count");
} catch (SettingNotFoundException &e) {
// If missing, start the day counter
m_day_count = 0;
}
m_day_count = args.exists("day_count") ?
args.getU64("day_count") : 0;
}
void ServerEnvironment::loadDefaultMeta()