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Transform alpha channel as well in shader
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@ -9,7 +9,8 @@ void main (void)
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vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
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col *= gl_Color;
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col = col * col; // SRGB -> Linear
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col *= 1.8;
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col *= 1.8;
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col.a = 1.0 - exp(1.0 - col.a) / exp(1.0);
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col.r = 1.0 - exp(1.0 - col.r) / exp(1.0);
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col.g = 1.0 - exp(1.0 - col.g) / exp(1.0);
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col.b = 1.0 - exp(1.0 - col.b) / exp(1.0);
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