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Fix how address is logged when a wrong password is supplied
- SRP: print the address only once, not twice - Legacy: previously the address was not printed at all - Make both messages structurally the same, to facilitate log analyzers
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@ -568,8 +568,10 @@ void Server::handleCommand_Init_Legacy(NetworkPacket* pkt)
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}
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if (given_password != checkpwd) {
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actionstream << "Server: " << playername << " supplied wrong password"
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<< std::endl;
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actionstream << "Server: User " << playername
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<< " at " << addr_s
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<< " supplied wrong password (auth mechanism: legacy)."
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<< std::endl;
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DenyAccess_Legacy(pkt->getPeerId(), L"Wrong password");
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return;
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}
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@ -2062,9 +2064,8 @@ void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
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} else {
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actionstream << "Server: User " << client->getName()
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<< " at " << getPeerAddress(pkt->getPeerId()).serializeString()
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<< " supplied wrong (SRP) password from address "
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<< getPeerAddress(pkt->getPeerId()).serializeString()
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<< "." << std::endl;
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<< " supplied wrong password (auth mechanism: SRP)."
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<< std::endl;
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DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_PASSWORD);
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return;
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}
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