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fix mesh leak in camera class
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7c0e707cf1
commit
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@ -69,7 +69,8 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
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m_view_bobbing_speed(0),
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m_digging_anim(0),
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m_digging_button(-1)
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m_digging_button(-1),
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m_dummymesh(createCubeMesh(v3f(1,1,1)))
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{
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//dstream<<__FUNCTION_NAME<<std::endl;
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@ -84,13 +85,14 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
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// all other 3D scene nodes and before the GUI.
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m_wieldmgr = smgr->createNewSceneManager();
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m_wieldmgr->addCameraSceneNode();
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m_wieldnode = m_wieldmgr->addMeshSceneNode(createCubeMesh(v3f(1,1,1)), NULL); // need a dummy mesh
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m_wieldnode = m_wieldmgr->addMeshSceneNode(m_dummymesh, NULL); // need a dummy mesh
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}
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Camera::~Camera()
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{
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m_wieldnode->setMesh(NULL);
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m_wieldmgr->drop();
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delete m_dummymesh;
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}
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bool Camera::successfullyCreated(std::wstring& error_message)
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@ -173,6 +173,9 @@ private:
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// If 0, left-click digging animation
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// If 1, right-click digging animation
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s32 m_digging_button;
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//dummymesh for camera
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irr::scene::IAnimatedMesh* m_dummymesh;
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};
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#endif
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