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Add sanity checks to vector functions
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@ -2,25 +2,30 @@
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vector = {}
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function vector.new(a, b, c)
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assert(a)
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if type(a) == "table" then
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return {x=a.x, y=a.y, z=a.z}
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elseif a and b and c then
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else
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assert(b and c)
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return {x=a, y=b, z=c}
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end
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return {x=0, y=0, z=0}
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end
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function vector.equals(a, b)
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assert(a and b)
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return a.x == b.x and
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a.y == b.y and
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a.z == b.z
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end
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function vector.length(v)
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assert(v)
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return math.hypot(v.x, math.hypot(v.y, v.z))
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end
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function vector.normalize(v)
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assert(v)
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local len = vector.length(v)
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if len == 0 then
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return vector.new()
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@ -30,6 +35,7 @@ function vector.normalize(v)
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end
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function vector.round(v)
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assert(v)
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return {
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x = math.floor(v.x + 0.5),
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y = math.floor(v.y + 0.5),
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@ -38,6 +44,7 @@ function vector.round(v)
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end
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function vector.distance(a, b)
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assert(a and b)
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local x = a.x - b.x
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local y = a.y - b.y
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local z = a.z - b.z
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@ -45,6 +52,7 @@ function vector.distance(a, b)
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end
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function vector.direction(pos1, pos2)
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assert(pos1 and pos2)
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local x_raw = pos2.x - pos1.x
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local y_raw = pos2.y - pos1.y
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local z_raw = pos2.z - pos1.z
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@ -74,6 +82,7 @@ end
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function vector.add(a, b)
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assert(a and b)
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if type(b) == "table" then
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return {x = a.x + b.x,
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y = a.y + b.y,
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@ -86,6 +95,7 @@ function vector.add(a, b)
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end
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function vector.subtract(a, b)
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assert(a and b)
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if type(b) == "table" then
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return {x = a.x - b.x,
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y = a.y - b.y,
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@ -98,6 +108,7 @@ function vector.subtract(a, b)
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end
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function vector.multiply(a, b)
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assert(a and b)
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if type(b) == "table" then
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return {x = a.x * b.x,
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y = a.y * b.y,
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@ -110,6 +121,7 @@ function vector.multiply(a, b)
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end
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function vector.divide(a, b)
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assert(a and b)
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if type(b) == "table" then
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return {x = a.x / b.x,
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y = a.y / b.y,
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