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Fix LocalPlayer::isDead always returning false if player is immortal
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@ -732,6 +732,11 @@ v3f LocalPlayer::getEyeOffset() const
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return v3f(0, BS * eye_height, 0);
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return v3f(0, BS * eye_height, 0);
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}
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}
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bool LocalPlayer::isDead() const
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{
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return !getCAO()->isImmortal() && hp == 0;
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}
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// 3D acceleration
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// 3D acceleration
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void LocalPlayer::accelerate(const v3f &target_speed, const f32 max_increase_H,
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void LocalPlayer::accelerate(const v3f &target_speed, const f32 max_increase_H,
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const f32 max_increase_V, const bool use_pitch)
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const f32 max_increase_V, const bool use_pitch)
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@ -149,7 +149,7 @@ public:
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bool getAutojump() const { return m_autojump; }
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bool getAutojump() const { return m_autojump; }
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bool isDead() const { return hp <= 0; }
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bool isDead() const;
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inline void addVelocity(const v3f &vel)
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inline void addVelocity(const v3f &vel)
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{
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{
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