Fix spelling mistakes in player_sao.cpp

This commit is contained in:
LoneWolfHT
2024-10-23 01:52:28 -07:00
committed by GitHub
parent d52e4cdbdb
commit e441b5d240

View File

@ -504,7 +504,7 @@ u32 PlayerSAO::punch(v3f dir,
} else {
actionstream << "(none)";
}
actionstream << " puched " <<
actionstream << " punched " <<
getDescription() << " (id=" << m_id << ", hp=" << m_hp <<
"), damage=" << (old_hp - (s32)getHP()) <<
(damage_handled ? " (handled by Lua)" : "") << std::endl;
@ -663,7 +663,7 @@ bool PlayerSAO::checkMovementCheat()
NOTE: Actually the server should handle player physics like the
client does and compare player's position to what is calculated
on our side. This is required when eg. players fly due to an
explosion. Altough a node-based alternative might be possible
explosion. Although a node-based alternative might be possible
too, and much more lightweight.
*/