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Fix game pause in singleplayer
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parent
03297acbf4
commit
e4d1970abf
@ -988,6 +988,7 @@ static void show_chat_menu(FormspecFormSource* current_formspec,
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new GUIFormSpecMenu(device, guiroot, -1,
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&g_menumgr,
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NULL, NULL, tsrc);
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menu->doPause = false;
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menu->setFormSource(current_formspec);
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menu->setTextDest(current_textdest);
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menu->drop();
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@ -1034,6 +1035,7 @@ static void show_pause_menu(FormspecFormSource* current_formspec,
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current_textdest = new LocalFormspecHandler("MT_PAUSE_MENU");
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GUIFormSpecMenu *menu =
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new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr, NULL, NULL, tsrc);
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menu->doPause = true;
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menu->setFormSource(current_formspec);
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menu->setTextDest(current_textdest);
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menu->drop();
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@ -1881,6 +1883,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
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assert(src);
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menu->doPause = false;
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menu->setFormSpec(src->getForm(), inventoryloc);
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menu->setFormSource(src);
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menu->setTextDest(new TextDestPlayerInventory(&client));
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@ -2399,6 +2402,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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new GUIFormSpecMenu(device, guiroot, -1,
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&g_menumgr,
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&client, gamedef, tsrc);
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menu->doPause = false;
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menu->setFormSource(current_formspec);
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menu->setTextDest(current_textdest);
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menu->drop();
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@ -2953,6 +2957,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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new GUIFormSpecMenu(device, guiroot, -1,
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&g_menumgr,
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&client, gamedef, tsrc);
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menu->doPause = false;
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menu->setFormSpec(meta->getString("formspec"),
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inventoryloc);
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menu->setFormSource(new NodeMetadataFormSource(
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@ -2320,6 +2320,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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kp == getKeySetting("keymap_inventory")))
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{
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if (m_allowclose){
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doPause = false;
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acceptInput(quit_mode_cancel);
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quitMenu();
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} else {
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@ -242,6 +242,8 @@ public:
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void acceptInput(FormspecQuitMode quitmode);
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bool preprocessEvent(const SEvent& event);
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bool OnEvent(const SEvent& event);
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bool doPause;
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bool pausesGame() { return doPause; }
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GUITable* getTable(std::wstring tablename);
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