Make players be again visible from a long distance

This commit is contained in:
Perttu Ahola 2011-12-02 01:08:14 +02:00
parent 08a10b8a6a
commit e4daa4c065
4 changed files with 39 additions and 17 deletions

@ -1217,10 +1217,12 @@ void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
// Discard if removed
if(object->m_removed)
continue;
// Discard if too far
f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
if(distance_f > radius_f)
continue;
if(object->unlimitedTransferDistance() == false){
// Discard if too far
f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
if(distance_f > radius_f)
continue;
}
// Discard if already on current_objects
core::map<u16, bool>::Node *n;
n = current_objects.find(id);
@ -1255,24 +1257,33 @@ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
{
u16 id = i.getNode()->getKey();
ServerActiveObject *object = getActiveObject(id);
if(object == NULL)
{
if(object == NULL){
infostream<<"ServerEnvironment::getRemovedActiveObjects():"
<<" object in current_objects is NULL"<<std::endl;
removed_objects.insert(id, false);
continue;
}
else if(object->m_removed == false)
if(object->m_removed)
{
f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
/*infostream<<"removed == false"
<<"distance_f = "<<distance_f
<<", radius_f = "<<radius_f<<std::endl;*/
if(distance_f < radius_f)
{
// Not removed
continue;
}
removed_objects.insert(id, false);
continue;
}
removed_objects.insert(id, false);
// If transfer distance is unlimited, don't remove
if(object->unlimitedTransferDistance())
continue;
f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
if(distance_f >= radius_f)
{
removed_objects.insert(id, false);
continue;
}
// Not removed
}
}

@ -242,6 +242,11 @@ void ServerRemotePlayer::removingFromEnvironment()
m_is_in_environment = false;
}
bool ServerRemotePlayer::unlimitedTransferDistance() const
{
return true;
}
void ServerRemotePlayer::step(float dtime, bool send_recommended)
{
if(send_recommended == false)

@ -216,6 +216,9 @@ public:
bool environmentDeletes() const
{ return false; }
virtual bool unlimitedTransferDistance() const;
bool isStaticAllowed() const
{ return false; }

@ -63,6 +63,9 @@ public:
// environment
virtual bool environmentDeletes() const
{ return true; }
virtual bool unlimitedTransferDistance() const
{ return false; }
// Create a certain type of ServerActiveObject
static ServerActiveObject* create(u8 type,