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https://github.com/minetest/minetest.git
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Sounds: Various little improvements (#12486)
Use SimpleSoundSpec where reasonable (OpenAL) Ensure the sound IDs do not underflow or get overwritten -> loop in u16 Proper use of an enum.
This commit is contained in:
parent
051181fa6e
commit
e51f474613
@ -51,10 +51,8 @@ public:
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// playSound functions return -1 on failure, otherwise a handle to the
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// sound. If name=="", call should be ignored without error.
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virtual int playSound(const std::string &name, bool loop, float volume,
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float fade = 0.0f, float pitch = 1.0f) = 0;
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virtual int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
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float pitch = 1.0f) = 0;
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virtual int playSound(const SimpleSoundSpec &spec) = 0;
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virtual int playSoundAt(const SimpleSoundSpec &spec, const v3f &pos) = 0;
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virtual void stopSound(int sound) = 0;
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virtual bool soundExists(int sound) = 0;
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virtual void updateSoundPosition(int sound, v3f pos) = 0;
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@ -62,15 +60,6 @@ public:
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virtual float getSoundGain(int id) = 0;
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virtual void step(float dtime) = 0;
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virtual void fadeSound(int sound, float step, float gain) = 0;
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int playSound(const SimpleSoundSpec &spec)
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{
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return playSound(spec.name, spec.loop, spec.gain, spec.fade, spec.pitch);
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}
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int playSoundAt(const SimpleSoundSpec &spec, const v3f &pos)
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{
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return playSoundAt(spec.name, spec.loop, spec.gain, pos, spec.pitch);
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}
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};
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class DummySoundManager : public ISoundManager
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@ -88,16 +77,9 @@ public:
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{
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}
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void setListenerGain(float gain) {}
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int playSound(const std::string &name, bool loop, float volume, float fade,
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float pitch)
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{
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return 0;
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}
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int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
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float pitch)
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{
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return 0;
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}
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int playSound(const SimpleSoundSpec &spec) { return -1; }
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int playSoundAt(const SimpleSoundSpec &spec, const v3f &pos) { return -1; }
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void stopSound(int sound) {}
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bool soundExists(int sound) { return false; }
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void updateSoundPosition(int sound, v3f pos) {}
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@ -322,7 +322,7 @@ private:
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OnDemandSoundFetcher *m_fetcher;
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ALCdevice *m_device;
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ALCcontext *m_context;
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int m_next_id;
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u16 m_last_used_id = 0; // only access within getFreeId() !
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std::unordered_map<std::string, std::vector<SoundBuffer*>> m_buffers;
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std::unordered_map<int, PlayingSound*> m_sounds_playing;
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struct FadeState {
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@ -342,8 +342,7 @@ public:
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OpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher):
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m_fetcher(fetcher),
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m_device(smg->m_device.get()),
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m_context(smg->m_context.get()),
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m_next_id(1)
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m_context(smg->m_context.get())
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{
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infostream << "Audio: Initialized: OpenAL " << std::endl;
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}
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@ -379,6 +378,22 @@ public:
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infostream << "Audio: Deinitialized." << std::endl;
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}
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u16 getFreeId()
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{
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u16 startid = m_last_used_id;
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while (!isFreeId(++m_last_used_id)) {
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if (m_last_used_id == startid)
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return 0;
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}
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return m_last_used_id;
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}
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inline bool isFreeId(int id) const
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{
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return id > 0 && m_sounds_playing.find(id) == m_sounds_playing.end();
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}
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void step(float dtime)
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{
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doFades(dtime);
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@ -437,7 +452,7 @@ public:
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<< std::endl;
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assert(buf);
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PlayingSound *sound = new PlayingSound;
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assert(sound);
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warn_if_error(alGetError(), "before createPlayingSoundAt");
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alGenSources(1, &sound->source_id);
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alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
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@ -463,28 +478,17 @@ public:
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{
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assert(buf);
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PlayingSound *sound = createPlayingSound(buf, loop, volume, pitch);
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if(!sound)
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if (!sound)
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return -1;
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int id = m_next_id++;
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m_sounds_playing[id] = sound;
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return id;
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}
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int playSoundRawAt(SoundBuffer *buf, bool loop, float volume, const v3f &pos,
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float pitch)
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{
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assert(buf);
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PlayingSound *sound = createPlayingSoundAt(buf, loop, volume, pos, pitch);
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if(!sound)
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return -1;
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int id = m_next_id++;
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m_sounds_playing[id] = sound;
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return id;
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int handle = getFreeId();
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m_sounds_playing[handle] = sound;
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return handle;
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}
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void deleteSound(int id)
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{
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std::unordered_map<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
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auto i = m_sounds_playing.find(id);
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if(i == m_sounds_playing.end())
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return;
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PlayingSound *sound = i->second;
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@ -580,39 +584,46 @@ public:
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alListenerf(AL_GAIN, gain);
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}
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int playSound(const std::string &name, bool loop, float volume, float fade, float pitch)
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int playSound(const SimpleSoundSpec &spec)
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{
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maintain();
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if (name.empty())
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if (spec.name.empty())
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return 0;
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SoundBuffer *buf = getFetchBuffer(name);
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SoundBuffer *buf = getFetchBuffer(spec.name);
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if(!buf){
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infostream << "OpenALSoundManager: \"" << name << "\" not found."
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infostream << "OpenALSoundManager: \"" << spec.name << "\" not found."
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<< std::endl;
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return -1;
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}
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int handle = -1;
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if (fade > 0) {
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handle = playSoundRaw(buf, loop, 0.0f, pitch);
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fadeSound(handle, fade, volume);
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if (spec.fade > 0) {
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handle = playSoundRaw(buf, spec.loop, 0.0f, spec.pitch);
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fadeSound(handle, spec.fade, spec.gain);
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} else {
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handle = playSoundRaw(buf, loop, volume, pitch);
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handle = playSoundRaw(buf, spec.loop, spec.gain, spec.pitch);
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}
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return handle;
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}
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int playSoundAt(const std::string &name, bool loop, float volume, v3f pos, float pitch)
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int playSoundAt(const SimpleSoundSpec &spec, const v3f &pos)
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{
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maintain();
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if (name.empty())
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if (spec.name.empty())
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return 0;
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SoundBuffer *buf = getFetchBuffer(name);
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if(!buf){
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infostream << "OpenALSoundManager: \"" << name << "\" not found."
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SoundBuffer *buf = getFetchBuffer(spec.name);
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if (!buf) {
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infostream << "OpenALSoundManager: \"" << spec.name << "\" not found."
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<< std::endl;
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return -1;
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}
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return playSoundRawAt(buf, loop, volume, pos, pitch);
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PlayingSound *sound = createPlayingSoundAt(buf, spec.loop, spec.gain, pos, spec.pitch);
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if (!sound)
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return -1;
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int handle = getFreeId();
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m_sounds_playing[handle] = sound;
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return handle;
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}
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void stopSound(int sound)
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@ -624,8 +635,9 @@ public:
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void fadeSound(int soundid, float step, float gain)
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{
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// Ignore the command if step isn't valid.
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if (step == 0)
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if (step == 0 || soundid < 0)
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return;
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float current_gain = getSoundGain(soundid);
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step = gain - current_gain > 0 ? abs(step) : -abs(step);
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if (m_sounds_fading.find(soundid) != m_sounds_fading.end()) {
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@ -4498,7 +4498,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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if ((s.ftype == f_TabHeader) &&
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(s.fid == event.GUIEvent.Caller->getID())) {
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if (!s.sound.empty() && m_sound_manager)
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m_sound_manager->playSound(s.sound, false, 1.0f);
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m_sound_manager->playSound(SimpleSoundSpec(s.sound, false, 1.0f));
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s.send = true;
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acceptInput();
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s.send = false;
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@ -4543,7 +4543,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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if (s.ftype == f_Button || s.ftype == f_CheckBox) {
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if (!s.sound.empty() && m_sound_manager)
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m_sound_manager->playSound(s.sound, false, 1.0f);
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m_sound_manager->playSound(SimpleSoundSpec(s.sound, false, 1.0f));
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s.send = true;
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if (s.is_exit) {
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@ -4568,7 +4568,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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}
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}
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if (!s.sound.empty() && m_sound_manager)
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m_sound_manager->playSound(s.sound, false, 1.0f);
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m_sound_manager->playSound(SimpleSoundSpec(s.sound, false, 1.0f));
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s.send = true;
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acceptInput(quit_mode_no);
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@ -4586,7 +4586,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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s.fdefault = L"";
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} else if (s.ftype == f_Unknown || s.ftype == f_HyperText) {
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if (!s.sound.empty() && m_sound_manager)
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m_sound_manager->playSound(s.sound, false, 1.0f);
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m_sound_manager->playSound(SimpleSoundSpec(s.sound, false, 1.0f));
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s.send = true;
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acceptInput();
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s.send = false;
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@ -820,12 +820,12 @@ void Client::handleCommand_PlaySound(NetworkPacket* pkt)
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s32 server_id;
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SimpleSoundSpec spec;
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u8 type; // 0=local, 1=positional, 2=object
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SoundLocation type; // 0=local, 1=positional, 2=object
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v3f pos;
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u16 object_id;
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bool ephemeral = false;
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*pkt >> server_id >> spec.name >> spec.gain >> type >> pos >> object_id >> spec.loop;
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*pkt >> server_id >> spec.name >> spec.gain >> (u8 &)type >> pos >> object_id >> spec.loop;
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try {
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*pkt >> spec.fade;
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@ -836,22 +836,20 @@ void Client::handleCommand_PlaySound(NetworkPacket* pkt)
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// Start playing
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int client_id = -1;
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switch(type) {
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case 0: // local
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client_id = m_sound->playSound(spec);
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break;
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case 1: // positional
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client_id = m_sound->playSoundAt(spec, pos);
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break;
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case 2:
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{ // object
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case SoundLocation::Local:
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client_id = m_sound->playSound(spec);
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break;
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case SoundLocation::Position:
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client_id = m_sound->playSoundAt(spec, pos);
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break;
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case SoundLocation::Object:
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{
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ClientActiveObject *cao = m_env.getActiveObject(object_id);
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if (cao)
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pos = cao->getPosition();
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client_id = m_sound->playSoundAt(spec, pos);
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break;
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}
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default:
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break;
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}
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if (client_id != -1) {
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@ -1056,7 +1056,7 @@ void read_server_sound_params(lua_State *L, int index,
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if(!lua_isnil(L, -1)){
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v3f p = read_v3f(L, -1)*BS;
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params.pos = p;
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params.type = ServerPlayingSound::SSP_POSITIONAL;
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params.type = SoundLocation::Position;
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}
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lua_pop(L, 1);
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lua_getfield(L, index, "object");
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@ -1065,7 +1065,7 @@ void read_server_sound_params(lua_State *L, int index,
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ServerActiveObject *sao = ObjectRef::getobject(ref);
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if(sao){
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params.object = sao->getId();
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params.type = ServerPlayingSound::SSP_OBJECT;
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params.type = SoundLocation::Object;
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}
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}
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lua_pop(L, 1);
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@ -268,30 +268,32 @@ int ModApiClient::l_sound_play(lua_State *L)
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SimpleSoundSpec spec;
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read_soundspec(L, 1, spec);
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SoundLocation type = SoundLocation::Local;
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float gain = 1.0f;
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float pitch = 1.0f;
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bool looped = false;
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s32 handle;
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v3f position;
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if (lua_istable(L, 2)) {
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getfloatfield(L, 2, "gain", gain);
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getfloatfield(L, 2, "pitch", pitch);
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getboolfield(L, 2, "loop", looped);
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getfloatfield(L, 2, "pitch", spec.pitch);
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getboolfield(L, 2, "loop", spec.loop);
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lua_getfield(L, 2, "pos");
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if (!lua_isnil(L, -1)) {
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v3f pos = read_v3f(L, -1) * BS;
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position = read_v3f(L, -1) * BS;
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type = SoundLocation::Position;
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lua_pop(L, 1);
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handle = sound->playSoundAt(
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spec.name, looped, gain * spec.gain, pos, pitch);
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lua_pushinteger(L, handle);
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return 1;
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}
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}
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handle = sound->playSound(spec.name, looped, gain * spec.gain, spec.fade, pitch);
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lua_pushinteger(L, handle);
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spec.gain *= gain;
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s32 handle;
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if (type == SoundLocation::Local)
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handle = sound->playSound(spec);
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else
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handle = sound->playSoundAt(spec, position);
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lua_pushinteger(L, handle);
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return 1;
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}
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@ -138,21 +138,27 @@ void *ServerThread::run()
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v3f ServerPlayingSound::getPos(ServerEnvironment *env, bool *pos_exists) const
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{
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if(pos_exists) *pos_exists = false;
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switch(type){
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case SSP_LOCAL:
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if (pos_exists)
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*pos_exists = false;
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switch (type ){
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case SoundLocation::Local:
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return v3f(0,0,0);
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case SSP_POSITIONAL:
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if(pos_exists) *pos_exists = true;
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case SoundLocation::Position:
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if (pos_exists)
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*pos_exists = true;
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return pos;
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case SSP_OBJECT: {
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if(object == 0)
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return v3f(0,0,0);
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ServerActiveObject *sao = env->getActiveObject(object);
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if(!sao)
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return v3f(0,0,0);
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if(pos_exists) *pos_exists = true;
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return sao->getBasePosition(); }
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case SoundLocation::Object:
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{
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if (object == 0)
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return v3f(0,0,0);
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ServerActiveObject *sao = env->getActiveObject(object);
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if (!sao)
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return v3f(0,0,0);
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if (pos_exists)
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*pos_exists = true;
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return sao->getBasePosition();
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}
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}
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return v3f(0,0,0);
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}
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@ -2071,9 +2077,9 @@ s32 Server::playSound(ServerPlayingSound ¶ms, bool ephemeral)
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{
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// Find out initial position of sound
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bool pos_exists = false;
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v3f pos = params.getPos(m_env, &pos_exists);
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const v3f pos = params.getPos(m_env, &pos_exists);
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// If position is not found while it should be, cancel sound
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if(pos_exists != (params.type != ServerPlayingSound::SSP_LOCAL))
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if(pos_exists != (params.type != SoundLocation::Local))
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return -1;
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// Filter destination clients
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@ -99,11 +99,7 @@ struct MediaInfo
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// Combines the pure sound (SimpleSoundSpec) with positional information
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struct ServerPlayingSound
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{
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enum Type {
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SSP_LOCAL,
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SSP_POSITIONAL,
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SSP_OBJECT
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} type = SSP_LOCAL;
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SoundLocation type = SoundLocation::Local;
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float gain = 1.0f; // for amplification of the base sound
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float max_hear_distance = 32 * BS;
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@ -59,3 +59,11 @@ struct SimpleSoundSpec
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float pitch = 1.0f;
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bool loop = false;
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};
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// The order must not be changed. This is sent over the network.
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enum class SoundLocation : u8 {
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Local,
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Position,
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Object
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};
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