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Added support to disable built-in HUD elements
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33dd267fd9
commit
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@ -1433,6 +1433,9 @@ Player-only: (no-op for other objects)
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- hud_change(id, stat, value): change a value of a previously added HUD element
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^ element stat values: position, name, scale, text, number, item, dir
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- hud_get(id): gets the HUD element definition structure of the specified ID
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- hud_builtin_enable(what, flag): enable or disable built-in HUD items
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^ what: "hotbar", "healthbar", "crosshair", "wielditem"
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^ flag: true/false
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InvRef: Reference to an inventory
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methods:
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@ -2114,6 +2114,20 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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event.hudchange.data = intdata;
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m_client_event_queue.push_back(event);
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}
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else if(command == TOCLIENT_HUD_BUILTIN_ENABLE)
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{
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std::string datastring((char *)&data[2], datasize - 2);
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std::istringstream is(datastring, std::ios_base::binary);
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u32 id = readU8(is);
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bool flag = (readU8(is) ? true : false);
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ClientEvent event;
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event.type = CE_HUD_BUILTIN_ENABLE;
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event.hudbuiltin.id = (HudBuiltinElement)id;
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event.hudbuiltin.flag = flag;
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m_client_event_queue.push_back(event);
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}
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else
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{
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infostream<<"Client: Ignoring unknown command "
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@ -163,7 +163,8 @@ enum ClientEventType
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CE_DELETE_PARTICLESPAWNER,
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CE_HUDADD,
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CE_HUDRM,
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CE_HUDCHANGE
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CE_HUDCHANGE,
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CE_HUD_BUILTIN_ENABLE
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};
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struct ClientEvent
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@ -243,6 +244,10 @@ struct ClientEvent
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std::string *sdata;
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u32 data;
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} hudchange;
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struct{
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u32 id;
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u32 flag;
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} hudbuiltin;
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};
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};
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@ -94,6 +94,7 @@ SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time, float time_speed);
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TOCLIENT_HUD_ADD
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TOCLIENT_HUD_RM
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TOCLIENT_HUD_CHANGE
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TOCLIENT_HUD_BUILTIN_ENABLE
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*/
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#define LATEST_PROTOCOL_VERSION 20
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@ -456,13 +457,13 @@ enum ToClientCommand
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v2f1000 offset
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*/
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TOCLIENT_HUDRM = 0x50,
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TOCLIENT_HUDRM = 0x4a,
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/*
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u16 command
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u32 id
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*/
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TOCLIENT_HUDCHANGE = 0x51,
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TOCLIENT_HUDCHANGE = 0x4b,
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/*
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u16 command
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u32 id
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@ -472,6 +473,13 @@ enum ToClientCommand
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u8[len] data |
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u32 data]
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*/
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TOCLIENT_HUD_BUILTIN_ENABLE = 0x4c,
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/*
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u16 command
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u8 id
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u8 flag
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*/
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};
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enum ToServerCommand
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15
src/game.cpp
15
src/game.cpp
@ -2186,6 +2186,14 @@ void the_game(
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delete event.hudchange.v2fdata;
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delete event.hudchange.sdata;
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}
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else if (event.type == CE_HUD_BUILTIN_ENABLE) {
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u32 bit = (u32)event.hudbuiltin.id;
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u32 mask = 1 << bit;
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if (event.hudbuiltin.flag)
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player->hud_flags |= mask;
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else
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player->hud_flags &= ~mask;
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}
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}
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}
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@ -3070,7 +3078,7 @@ void the_game(
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/*
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Wielded tool
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*/
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if(show_hud)
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if(show_hud && (player->hud_flags & HUD_DRAW_WIELDITEM))
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{
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// Warning: This clears the Z buffer.
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camera.drawWieldedTool();
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@ -3094,7 +3102,7 @@ void the_game(
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/*
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Draw crosshair
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*/
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if (show_hud)
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if (show_hud && (player->hud_flags & HUD_DRAW_CROSSHAIR))
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hud.drawCrosshair();
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} // timer
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@ -3109,7 +3117,8 @@ void the_game(
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if (show_hud)
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{
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hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
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client.getHP(), client.getPlayerItem());
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client.getHP(), client.getPlayerItem(),
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player->hud_flags);
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}
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/*
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@ -277,7 +277,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
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}
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void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
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void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, u32 flags) {
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InventoryList *mainlist = inventory->getList("main");
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if (mainlist == NULL) {
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errorstream << "draw_hotbar(): mainlist == NULL" << std::endl;
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@ -288,7 +288,9 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
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s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
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v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2);
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if (flags & HUD_DRAW_HOTBAR)
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drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
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if (flags & HUD_DRAW_HEALTHBAR)
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drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
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"heart.png", halfheartcount, v2s32(0, 0));
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}
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15
src/hud.h
15
src/hud.h
@ -31,6 +31,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define HUD_CORNER_LOWER 1
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#define HUD_CORNER_CENTER 2
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#define HUD_DRAW_HOTBAR (1 << 0)
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#define HUD_DRAW_HEALTHBAR (1 << 1)
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#define HUD_DRAW_CROSSHAIR (1 << 2)
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#define HUD_DRAW_WIELDITEM (1 << 3)
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class Player;
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enum HudElementType {
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@ -66,6 +71,14 @@ struct HudElement {
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};
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enum HudBuiltinElement {
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HUD_BUILTIN_HOTBAR = 0,
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HUD_BUILTIN_HEALTHBAR,
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HUD_BUILTIN_CROSSHAIR,
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HUD_BUILTIN_WIELDITEM
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};
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inline u32 hud_get_free_id(Player *player) {
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size_t size = player->hud.size();
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for (size_t i = 0; i != size; i++) {
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@ -112,7 +125,7 @@ public:
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void drawLuaElements();
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void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset);
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void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem);
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void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, u32 flags);
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void resizeHotbar();
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void drawCrosshair();
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@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "player.h"
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#include "hud.h"
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#include "constants.h"
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#include "gamedef.h"
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#include "connection.h" // PEER_ID_INEXISTENT
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@ -76,6 +77,11 @@ Player::Player(IGameDef *gamedef):
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physics_override_speed = 1;
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physics_override_jump = 1;
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physics_override_gravity = 1;
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hud_flags = HUD_DRAW_HOTBAR
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| HUD_DRAW_HEALTHBAR
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| HUD_DRAW_CROSSHAIR
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| HUD_DRAW_WIELDITEM;
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}
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Player::~Player()
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@ -245,6 +245,7 @@ public:
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u32 keyPressed;
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std::vector<HudElement *> hud;
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u32 hud_flags;
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protected:
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IGameDef *m_gamedef;
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@ -52,6 +52,15 @@ struct EnumString es_HudElementStat[] =
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{0, NULL},
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};
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struct EnumString es_HudBuiltinElement[] =
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{
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{HUD_BUILTIN_HOTBAR, "hotbar"},
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{HUD_BUILTIN_HEALTHBAR, "healthbar"},
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{HUD_BUILTIN_CROSSHAIR, "crosshair"},
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{HUD_BUILTIN_WIELDITEM, "wielditem"},
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{0, NULL},
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};
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/*
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ObjectRef
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@ -902,6 +911,33 @@ int ObjectRef::l_hud_get(lua_State *L)
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return 1;
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}
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// hud_builtin_enable(self, id, flag)
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int ObjectRef::l_hud_builtin_enable(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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return 0;
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HudBuiltinElement id;
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int id_i;
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std::string s(lua_tostring(L, 2));
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// Return nil if component is not in enum
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if (!string_to_enum(es_HudBuiltinElement, id_i, s))
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return 0;
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id = (HudBuiltinElement)id_i;
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bool flag = (bool)lua_toboolean(L, 3);
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bool ok = get_server(L)->hudBuiltinEnable(player, id, flag);
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lua_pushboolean(L, (int)ok);
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return 1;
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}
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ObjectRef::ObjectRef(ServerActiveObject *object):
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m_object(object)
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{
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@ -1012,6 +1048,7 @@ const luaL_reg ObjectRef::methods[] = {
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luamethod(ObjectRef, hud_remove),
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luamethod(ObjectRef, hud_change),
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luamethod(ObjectRef, hud_get),
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luamethod(ObjectRef, hud_builtin_enable),
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//luamethod(ObjectRef, hud_lock_next_bar),
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//luamethod(ObjectRef, hud_unlock_bar),
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{0,0}
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@ -202,6 +202,9 @@ private:
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// hud_get(self, id)
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static int l_hud_get(lua_State *L);
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// hud_builtin_enable(self, id, flag)
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static int l_hud_builtin_enable(lua_State *L);
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public:
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ObjectRef(ServerActiveObject *object);
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@ -3675,6 +3675,22 @@ void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value
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m_con.Send(peer_id, 0, data, true);
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}
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void Server::SendHUDBuiltinEnable(u16 peer_id, u32 id, bool flag)
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{
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std::ostringstream os(std::ios_base::binary);
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// Write command
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writeU16(os, TOCLIENT_HUD_BUILTIN_ENABLE);
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writeU8(os, id);
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writeU8(os, (flag ? 1 : 0));
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// Make data buffer
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std::string s = os.str();
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SharedBuffer<u8> data((u8*)s.c_str(), s.size());
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// Send as reliable
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m_con.Send(peer_id, 0, data, true);
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}
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void Server::BroadcastChatMessage(const std::wstring &message)
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{
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for(std::map<u16, RemoteClient*>::iterator
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@ -4664,6 +4680,14 @@ bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data)
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return true;
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}
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bool Server::hudBuiltinEnable(Player *player, u32 id, bool flag) {
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if (!player)
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return false;
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SendHUDBuiltinEnable(player->peer_id, id, flag);
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return true;
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}
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void Server::notifyPlayers(const std::wstring msg)
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{
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BroadcastChatMessage(msg);
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@ -540,6 +540,7 @@ public:
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u32 hudAdd(Player *player, HudElement *element);
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bool hudRemove(Player *player, u32 id);
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bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
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bool hudBuiltinEnable(Player *player, u32 id, bool flag);
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private:
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@ -583,6 +584,7 @@ private:
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void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
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void SendHUDRemove(u16 peer_id, u32 id);
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void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
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void SendHUDBuiltinEnable(u16 peer_id, u32 id, bool flag);
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/*
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Send a node removal/addition event to all clients except ignore_id.
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Additionally, if far_players!=NULL, players further away than
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