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[CSM] Add function to set minimap shape (#5569)
* [CSM] Add function to set minimap shape Also deprecates `toggle_shape`. * Oh fish, I messed that one up! * Fix Style * Sorry, I missed something I still had the `luamethod` call in there! * Add getters * Remove extra line * Remove useless variable Please review again @nerzhul . Thanks! * Satisfy nerzhul
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@ -62,7 +62,7 @@ local function preview_minimap()
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minimap:set_mode(4)
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minimap:show()
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minimap:set_pos({x=5, y=50, z=5})
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minimap:toggle_shape()
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minimap:set_shape(math.random(0, 1))
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print("[PREVIEW] Minimap: mode => " .. dump(minimap:get_mode()) ..
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" position => " .. dump(minimap:get_pos()) ..
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@ -779,7 +779,8 @@ An interface to manipulate minimap on client UI
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* `get_angle()`: returns the current minimap angle in degrees
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* `set_mode(mode)`: sets the minimap mode (0 to 6)
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* `get_mode()`: returns the current minimap mode
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* `toggle_shape()`: toggles minimap shape to round or square.
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* `set_shape(shape)`: Sets the minimap shape. (0 = square, 1 = round)
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* `get_shape()`: Gets the minimap shape. (0 = square, 1 = round)
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### LocalPlayer
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An interface to retrieve information about the player. The player is
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@ -272,6 +272,28 @@ void Minimap::toggleMinimapShape()
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m_minimap_update_thread->deferUpdate();
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}
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void Minimap::setMinimapShape(MinimapShape shape)
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{
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MutexAutoLock lock(m_mutex);
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if (shape == MINIMAP_SHAPE_SQUARE)
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data->minimap_shape_round = false;
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else if (shape == MINIMAP_SHAPE_ROUND)
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data->minimap_shape_round = true;
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g_settings->setBool("minimap_shape_round", data->minimap_shape_round);
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m_minimap_update_thread->deferUpdate();
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}
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MinimapShape Minimap::getMinimapShape()
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{
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if (data->minimap_shape_round) {
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return MINIMAP_SHAPE_ROUND;
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} else {
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return MINIMAP_SHAPE_SQUARE;
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}
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}
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void Minimap::setMinimapMode(MinimapMode mode)
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{
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static const MinimapModeDef modedefs[MINIMAP_MODE_COUNT] = {
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@ -45,6 +45,11 @@ enum MinimapMode {
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MINIMAP_MODE_COUNT,
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};
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enum MinimapShape {
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MINIMAP_SHAPE_SQUARE,
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MINIMAP_SHAPE_ROUND,
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};
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struct MinimapModeDef {
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bool is_radar;
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u16 scan_height;
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@ -128,6 +133,8 @@ public:
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void setMinimapMode(MinimapMode mode);
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MinimapMode getMinimapMode() const { return data->mode; }
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void toggleMinimapShape();
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void setMinimapShape(MinimapShape shape);
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MinimapShape getMinimapShape();
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video::ITexture *getMinimapTexture();
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@ -108,12 +108,23 @@ int LuaMinimap::l_set_mode(lua_State *L)
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return 1;
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}
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int LuaMinimap::l_toggle_shape(lua_State *L)
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int LuaMinimap::l_set_shape(lua_State *L)
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{
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LuaMinimap *ref = checkobject(L, 1);
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Minimap *m = getobject(ref);
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if (!lua_isnumber(L, 2))
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return 0;
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m->setMinimapShape((MinimapShape)lua_tonumber(L, 2));
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return 0;
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}
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int LuaMinimap::l_get_shape(lua_State *L)
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{
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LuaMinimap *ref = checkobject(L, 1);
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Minimap *m = getobject(ref);
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m->toggleMinimapShape();
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lua_pushnumber(L, (int)m->getMinimapShape());
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return 1;
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}
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@ -210,6 +221,7 @@ const luaL_Reg LuaMinimap::methods[] = {
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luamethod(LuaMinimap, set_angle),
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luamethod(LuaMinimap, get_mode),
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luamethod(LuaMinimap, set_mode),
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luamethod(LuaMinimap, toggle_shape),
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luamethod(LuaMinimap, set_shape),
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luamethod(LuaMinimap, get_shape),
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{0,0}
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};
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@ -45,7 +45,8 @@ private:
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static int l_show(lua_State *L);
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static int l_hide(lua_State *L);
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static int l_toggle_shape(lua_State *L);
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static int l_set_shape(lua_State *L);
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static int l_get_shape(lua_State *L);
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Minimap *m_minimap;
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