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Don't reseed stars when changing star count
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@ -57,6 +57,8 @@ Sky::Sky(s32 id, ITextureSource *tsrc, IShaderSource *ssrc) :
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scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),
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RenderingEngine::get_scene_manager(), id)
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{
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m_seed = (u64)myrand() << 32 | myrand();
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setAutomaticCulling(scene::EAC_OFF);
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m_box.MaxEdge.set(0, 0, 0);
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m_box.MinEdge.set(0, 0, 0);
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@ -833,7 +835,6 @@ void Sky::setStarCount(u16 star_count, bool force_update)
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// Allow force updating star count at game init.
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if (m_star_params.count != star_count || force_update) {
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m_star_params.count = star_count;
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m_seed = (u64)myrand() << 32 | myrand();
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updateStars();
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}
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}
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