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Use servers.luanti.org (#15369)
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@ -789,7 +789,7 @@ contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3 1
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enable_local_map_saving (Saving map received from server) bool false
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# URL to the server list displayed in the Multiplayer Tab.
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serverlist_url (Serverlist URL) string servers.minetest.net
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serverlist_url (Serverlist URL) string servers.luanti.org
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# If enabled, account registration is separate from login in the UI.
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# If disabled, new accounts will be registered automatically when logging in.
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@ -815,10 +815,10 @@ server_name (Server name) string Luanti server
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server_description (Server description) string mine here
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# Domain name of server, to be displayed in the serverlist.
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server_address (Server address) string game.minetest.net
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server_address (Server address) string game.example.net
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# Homepage of server, to be displayed in the serverlist.
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server_url (Server URL) string https://minetest.net
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server_url (Server URL) string https://game.example.net
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# Automatically report to the serverlist.
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server_announce (Announce server) bool false
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@ -827,7 +827,7 @@ server_announce (Announce server) bool false
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server_announce_send_players (Send player names to the server list) bool true
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# Announce to this serverlist.
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serverlist_url (Serverlist URL) string servers.minetest.net
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serverlist_url (Serverlist URL) string servers.luanti.org
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# Message of the day displayed to players connecting.
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motd (Message of the day) string
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@ -78,7 +78,7 @@ void set_default_settings()
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settings->setDefault("language", "");
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settings->setDefault("name", "");
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settings->setDefault("bind_address", "");
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settings->setDefault("serverlist_url", "servers.minetest.net");
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settings->setDefault("serverlist_url", "servers.luanti.org");
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// Client
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settings->setDefault("address", "");
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