mirror of
https://github.com/minetest/minetest.git
synced 2024-12-23 14:42:24 +01:00
Make players check inventory modification properly
This commit is contained in:
parent
8b3135a643
commit
e9c9b66ae9
@ -478,6 +478,7 @@ Player *ServerEnvironment::loadPlayer(const std::string &playername)
|
||||
if (newplayer) {
|
||||
addPlayer(player);
|
||||
}
|
||||
player->setModified(false);
|
||||
return player;
|
||||
}
|
||||
|
||||
|
@ -831,6 +831,7 @@ Inventory::~Inventory()
|
||||
|
||||
void Inventory::clear()
|
||||
{
|
||||
m_dirty = true;
|
||||
for(u32 i=0; i<m_lists.size(); i++)
|
||||
{
|
||||
delete m_lists[i];
|
||||
@ -840,6 +841,7 @@ void Inventory::clear()
|
||||
|
||||
void Inventory::clearContents()
|
||||
{
|
||||
m_dirty = true;
|
||||
for(u32 i=0; i<m_lists.size(); i++)
|
||||
{
|
||||
InventoryList *list = m_lists[i];
|
||||
@ -852,12 +854,14 @@ void Inventory::clearContents()
|
||||
|
||||
Inventory::Inventory(IItemDefManager *itemdef)
|
||||
{
|
||||
m_dirty = false;
|
||||
m_itemdef = itemdef;
|
||||
}
|
||||
|
||||
Inventory::Inventory(const Inventory &other)
|
||||
{
|
||||
*this = other;
|
||||
m_dirty = false;
|
||||
}
|
||||
|
||||
Inventory & Inventory::operator = (const Inventory &other)
|
||||
@ -865,6 +869,7 @@ Inventory & Inventory::operator = (const Inventory &other)
|
||||
// Gracefully handle self assignment
|
||||
if(this != &other)
|
||||
{
|
||||
m_dirty = true;
|
||||
clear();
|
||||
m_itemdef = other.m_itemdef;
|
||||
for(u32 i=0; i<other.m_lists.size(); i++)
|
||||
@ -945,6 +950,7 @@ void Inventory::deSerialize(std::istream &is)
|
||||
|
||||
InventoryList * Inventory::addList(const std::string &name, u32 size)
|
||||
{
|
||||
m_dirty = true;
|
||||
s32 i = getListIndex(name);
|
||||
if(i != -1)
|
||||
{
|
||||
@ -990,6 +996,7 @@ bool Inventory::deleteList(const std::string &name)
|
||||
s32 i = getListIndex(name);
|
||||
if(i == -1)
|
||||
return false;
|
||||
m_dirty = true;
|
||||
delete m_lists[i];
|
||||
m_lists.erase(m_lists.begin() + i);
|
||||
return true;
|
||||
|
@ -279,18 +279,30 @@ public:
|
||||
// A shorthand for adding items. Returns leftover item (possibly empty).
|
||||
ItemStack addItem(const std::string &listname, const ItemStack &newitem)
|
||||
{
|
||||
m_dirty = true;
|
||||
InventoryList *list = getList(listname);
|
||||
if(list == NULL)
|
||||
return newitem;
|
||||
return list->addItem(newitem);
|
||||
}
|
||||
|
||||
|
||||
bool checkModified() const
|
||||
{
|
||||
return m_dirty;
|
||||
}
|
||||
|
||||
void setModified(const bool x)
|
||||
{
|
||||
m_dirty = x;
|
||||
}
|
||||
|
||||
private:
|
||||
// -1 if not found
|
||||
const s32 getListIndex(const std::string &name) const;
|
||||
|
||||
std::vector<InventoryList*> m_lists;
|
||||
IItemDefManager *m_itemdef;
|
||||
bool m_dirty;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -64,6 +64,7 @@ Player::Player(IGameDef *gamedef, const char *name):
|
||||
craft->setWidth(3);
|
||||
inventory.addList("craftpreview", 1);
|
||||
inventory.addList("craftresult", 1);
|
||||
inventory.setModified(false);
|
||||
|
||||
// Can be redefined via Lua
|
||||
inventory_formspec = "size[8,7.5]"
|
||||
@ -203,6 +204,7 @@ void Player::deSerialize(std::istream &is, std::string playername)
|
||||
playername + " not found!");
|
||||
}
|
||||
|
||||
m_dirty = true;
|
||||
//args.getS32("version"); // Version field value not used
|
||||
std::string name = args.get("name");
|
||||
strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
|
||||
@ -235,8 +237,6 @@ void Player::deSerialize(std::istream &is, std::string playername)
|
||||
inventory.getList("craftresult")->changeItem(0, ItemStack());
|
||||
}
|
||||
}
|
||||
|
||||
m_dirty = false;
|
||||
}
|
||||
|
||||
u32 Player::addHud(HudElement *toadd)
|
||||
@ -299,7 +299,7 @@ void RemotePlayer::save(std::string savedir)
|
||||
if (!fs::safeWriteToFile(path, ss.str())) {
|
||||
infostream << "Failed to write " << path << std::endl;
|
||||
}
|
||||
m_dirty = false;
|
||||
setModified(false);
|
||||
return;
|
||||
}
|
||||
// Open file and deserialize
|
||||
@ -317,7 +317,7 @@ void RemotePlayer::save(std::string savedir)
|
||||
if (!fs::safeWriteToFile(path, ss.str())) {
|
||||
infostream << "Failed to write " << path << std::endl;
|
||||
}
|
||||
m_dirty = false;
|
||||
setModified(false);
|
||||
return;
|
||||
}
|
||||
path = savedir + m_name + itos(i);
|
||||
|
11
src/player.h
11
src/player.h
@ -226,9 +226,16 @@ public:
|
||||
void serialize(std::ostream &os);
|
||||
void deSerialize(std::istream &is, std::string playername);
|
||||
|
||||
bool checkModified()
|
||||
bool checkModified() const
|
||||
{
|
||||
return m_dirty;
|
||||
return m_dirty || inventory.checkModified();
|
||||
}
|
||||
|
||||
void setModified(const bool x)
|
||||
{
|
||||
m_dirty = x;
|
||||
if (x == false)
|
||||
inventory.setModified(x);
|
||||
}
|
||||
|
||||
bool touching_ground;
|
||||
|
@ -5039,13 +5039,16 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
|
||||
if (!player) {
|
||||
newplayer = true;
|
||||
player = new RemotePlayer(this, name);
|
||||
/* Set player position */
|
||||
// Set player position
|
||||
infostream<<"Server: Finding spawn place for player \""
|
||||
<<name<<"\""<<std::endl;
|
||||
v3f pos = findSpawnPos(m_env->getServerMap());
|
||||
player->setPosition(pos);
|
||||
|
||||
/* Add player to environment */
|
||||
// Make sure the player is saved
|
||||
player->setModified(true);
|
||||
|
||||
// Add player to environment
|
||||
m_env->addPlayer(player);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user