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Revisit F6 statistics formatting (#13126)
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@ -276,7 +276,7 @@ void GameUI::updateProfiler()
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core::dimension2d<u32> size = m_guitext_profiler->getOverrideFont()->
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getDimension(str.c_str());
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core::position2di upper_left(6, 50);
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core::position2di upper_left(6, m_guitext->getTextHeight() * 2.5f);
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core::position2di lower_right = upper_left;
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lower_right.X += size.Width + 10;
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lower_right.Y += size.Height;
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@ -273,7 +273,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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std::vector<NearbyCollisionInfo> cinfo;
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{
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//TimeTaker tt2("collisionMoveSimple collect boxes");
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ScopeProfiler sp2(g_profiler, PROFILER_NAME("collisionMoveSimple(): collect boxes"), SPT_AVG);
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ScopeProfiler sp2(g_profiler, PROFILER_NAME("collision collect boxes"), SPT_AVG);
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v3f minpos_f(
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MYMIN(pos_f->X, newpos_f.X),
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@ -137,7 +137,7 @@ int Profiler::print(std::ostream &o, u32 page, u32 pagecount)
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{
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GraphValues values;
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getPage(values, page, pagecount);
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char num_buf[50];
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char buffer[50];
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for (const auto &i : values) {
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o << " " << i.first << " ";
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@ -146,16 +146,17 @@ int Profiler::print(std::ostream &o, u32 page, u32 pagecount)
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continue;
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}
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s32 space = 44 - i.first.size();
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for (s32 j = 0; j < space; j++) {
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if ((j & 1) && j < space - 1)
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o << ".";
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else
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o << " ";
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{
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// Padding
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s32 space = std::max(0, 44 - (s32)i.first.size());
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memset(buffer, '_', space);
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buffer[space] = '\0';
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o << buffer;
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}
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porting::mt_snprintf(num_buf, sizeof(num_buf), "% 4ix % 3g",
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porting::mt_snprintf(buffer, sizeof(buffer), "% 5ix % 4.4g",
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getAvgCount(i.first), i.second);
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o << num_buf << std::endl;
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o << buffer << std::endl;
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}
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return values.size();
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}
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